Project
MOSAICProject number : 45527
MOSAIC Consortium
Market Plan
Issue : 1/0
WP 1200
Table of Contents
4 The Services and the Marketing Approach
1. Introduction
1.1 Scope
The document target is to integrate the result of the project into an overall plan and demonstrate the commercial and financial viability (internal rate of return).In the document is identified the impact of telecommunications costs (as well as other critical business factors such as property rights, regulatory issues, availability of basic networks or generic services) and it is described how the overall project is planned to be financed.
Using statistical inputs about cultural wealth fruition the business forecast is built. The main info source input is the experience of Partners involved in the Mosaic project.
1.2 Definition, Acronyms and Abbreviations
| EEA: | European Economic Area | |
| EFTA: | European Free Trade Association | |
| IPR: | Intellectual Property Right | |
| NII: | National Infrastructure Information | |
| READI: | Rights for Electronic Access and Delivery of Information | |
| TRIPS : | Trade-Related Aspects of Intellectual Property Rights | |
| VLmp: | Virtual Library museum page | |
| WIPO: | Intellectual Property Right | |
| WTO : | World Trade Association |
1.3 Reference Documents:
Intellectual property law Primer for multimedia developers Copyright 1994 by J.Dianne Brinson and Mark F.Radcliffe (based on: Multimedia Law Handbook from Ladera P)
ref. http://mosaic.infobyte.it/project/project.html
As previously described the planning and development of the MOSAIC project must be inserted and integrated in the current technological and economic development scenario, with particular reference to the cultural heritage sector in its different promotion, fruition, management and valorization components.
It is of utmost importance that the entire planning of the MOSAIC system is on line with market demand shown by the different user targets and, parallel, takes into consideration the technological, service and marketing characteristics of the current competing offer and the obvious one in the immediate future.
As known, the technologically advanced sectors continually modify market characteristics, varying the business models even after a few months. In these sectors the risk of producing services and products which are born obsolete and outdated is very high.
It is therefore indispensable to think of the research project’s development process open and orientated towards the market. The latter is able to adapt and modify itself according to both the variation in tastes and demand as well as to the variations in the technological scenarios within which it operates.
Consequently the priority role that the analysis of the market, in its different components and exceptions, will have is obvious.
The main objectives of the market study may be summarized as follows:
The actions which will be taking place will be:
The analysis will be divided into a number of sections:
The estimate and evaluation of the potential demand of the offered services; monitoring of the sector with particular regard to the potential alternative and competing technologies; identification of the type of services (cultural interactive and assisted entertainment, joint artistic themes, joint territorial themes) and personalized products (CD-ROMs, DVD, other multimedia products, videos, multimedia postcards) with a greater market demand and able to stimulate a greater demand; find possible new entrepreneurs. With particular reference to young qualified people (preferably in economic, scientific and computer studies) and graduates in scientific-economic, computer, literature subjects; people graduating in the same subjects; qualified people in art. The objective is to stimulate young people, with a very important endowment but not specific, to become managers of cultural heritage and activity.
The work plan which will be adopted will be divided into the following parts:
The Consortium has discovered a strong expectation from the cultural world (from different players in the cultural heritage). Following the line of MOU, we found many potential partners which are very interested as industry in sponsoring, institutional organizations for content provision, users (customers) interested in access to the content promoting artistic goods (large demand from owners of artistic goods), etc.…
Technology Infrastructure are available, but a part of the content is still „missing". A facilitation of creating and managing new content is necessary. We will achieve it by increasing the capability to manage with institutional organizations. Shift of paradigm from centralized to cooperative (decentralized) approach - network aspect.
The creation of new areas and economic flows around the valorization of cultural heritage could determine an anomalous and opposing trend phenomenon. In this case there is the possibility that the introduction of new value added technologies could increase employment instead of reducing it (something that occurs almost everywhere in other applicational sectors). For this reason we believe that MOSAIC by creating new services, can give the opportunity for new jobs.
MOSAIC network is linked to advanced technology ISDN and ATM and its nodule points in technological and service management partners are: Infobyte of Roma, Politecnico of Milano, CINECA of Bologna (GARR and the University network, a consortium of colleagues of 13 Italian universities: Ancona, Bologna, Catania, Ferrara, Firenze, Modena, Padova, Parma, Siena, Trento, Udine, Venezia) ZGDV of Darmstadt (the network of the universities of Germany, Portugal and South America), La Cité de Scince, Sophia Antipolis (Nice), JCR of Graz, Japan (the private and university network) USA, Canada, Egypt and other countries. The broadcasting Centres can rely on the Banca di Roma distribution network (1200 branches open to the pubic) and 300.000 consumers of the experimental network ATM by Bell. Both in the ABI network (Italian banking Association) and with the board for Cultural Relations of the Italian Ministry of Foreign Affairs have shown interest in becoming members in order to spread Italian cultural heritage through a diplomatic network abroad. Firstly through Italian Cultural Institutes and then through Italian Embassies and Consulates throughout the world. A technological agreement is going to be defined between MOSAIC and CHIN (Canadian Heritage Information Network).
An interesting experiment will take place by the end of ’98 at the Shoenbrunn castle in Austria. The first MOSAIC Service Centres will be started so the products and services can be tested by the public. There are numerous industrial partners involved in the MOSAIC project, here are some of them: Hewlett Packard, Silicon Graphics Apple, France Telecom, Imation, Microsoft and Italtel. Hewlett Packard, in particular, will take part in the star up of the Image Server and the relative techniques of the management of images. Imation is taking part with its years of experience in the field of photography (Ferrania brand) and medical images whereas Italtel is participating with the setting up of network technology and user points.
A relevant part of the interlocutors, contacted during the workshops, have already demonstrated a concrete attention to the MOSAIC project. The list of associations, companies, institutions contacted for MOSAIC is the following :
Austria
England
France
Germany
Italy
Portugal
Sweden
Spain
Europe
All the partners in the MOSAIC consortium have subscribed to the Memorandum of Understanding (MoU) of the European Union dedicated to the promotion of access to European cultural heritage through multi-media.
The project organisation configuration for the future evolution, at the moment, is consequently the following:
|
Coordinator |
Banca di Roma |
|
|
Austria |
CSC Schloss Schoenbrunn CSC Graz |
P.O. of DISET Pole leader and contractor – JRC and AIT |
|
France |
CSC Paris CSC Sophia Antipolis |
Pole leader and Contractor - Cité des Sciences et de l’Industrie |
|
Germany |
CSC – Pole leader and contractor |
Contractor - ART+COM |
|
Italy |
CSC Milano
CSC Bologna
CSC Rome |
Pole leader and Contractor – DISET
Pole Leader and Contractor – Cineca |
|
Portugal |
CSC |
Pole leader and Contractor - Consortium Geira
|
|
Sweden |
CSC |
Pole leader and Contractor - Göteborg University - Department of Environmental Science and Conservation - Institute of Conservation |
|
Spain |
CSC |
Pole leader and Contractor - Centro de Estudios del Patrimonio – Madrid |
The following table illustrates the Legal form, Organization type, the staff number and the role in the project of the MOSAIC partners:
Organisation |
Legal Form |
Organization Type |
Number of Employees |
Partner Role |
Past Experiences |
Banca di Roma |
SpA |
Financial Entities |
20823 |
Coordinator |
See annex Mosaic Company Profile |
Zentrum fur Graphische Datenverarbeitung e.V |
Registered Association |
IT industry and Services |
50 |
Contractor |
See annex Mosaic Company Profile |
Universidade de Trás-os-Montes e Alto Douro |
Public University |
>1000 |
See annex Mosaic Company Profile | ||
Universidade do Minho |
Public University |
1500 |
Participating Organisation |
See annex Mosaic Company Profile | |
Museu D. Diogo de Sousa / IPM Instituto Portogues de Museus |
Participating Organisation |
See annex Mosaic Company Profile | |||
Centro De Estudios Del Patrimonio, S.A |
Limited company |
Services |
4 |
Contractor |
See annex Mosaic Company Profile |
Università di Bologna Dipartimento di Discipline Storiche |
77 |
Participating Organisation |
See annex Mosaic Company Profile | ||
CINECA-Consorzio Interuniversitario per la Gestione del Centro di Calcolo Elettronico dell’Italia Nord Orientale |
122 |
Contractor |
See annex Mosaic Company Profile | ||
Centro de Computação Gráfica |
Private |
Others |
25 |
Participating Organisation |
See annex Mosaic Company Profile |
Cryo on Line |
Public Company |
Telematic/Content Supply |
30 |
Participating Organisation |
See annex Mosaic Company Profile |
Fondation Sophia Antipolis |
Foundation |
Telematic/Content Supply |
8 |
Contractor |
See annex Mosaic Company Profile |
Cite Des Sciences Et De L’industrie |
Epic |
Others |
1097 |
Contractor |
See annex Mosaic Company Profile |
Joanneum Research |
GmbH |
Others |
287 |
Contractor |
See annex Mosaic Company Profile |
AIT Ltd. – Applied Informationtechnique Limited |
Company Limited |
IT industry |
4 |
Participating |
See annex Mosaic Company Profile |
Art-Education-Nouvelle Technologies |
Association |
Others |
Participating |
See annex Mosaic Company Profile | |
ART+COM Medientechnologie und Gestaltung |
GmbH |
Others |
39 |
Contractor |
See annex Mosaic Company Profile |
Università di Trieste-Dipartimento di Elettrotecnica,Elettronica ed Informatica |
University |
Others |
3000 |
Participating Organisation |
See annex Mosaic Company Profile |
Institute of Conservation, Goteborg University |
Public |
Others |
20 |
Participating Organisation |
See annex Mosaic Company Profile |
Infobyte |
SpA |
IT industry |
45 |
Contractor |
See annex Mosaic Company Profile |
Imation Europe B.V. |
B.V. |
IT industry |
3087 |
Contractor |
See annex Mosaic Company Profile |
Politecnico di Milano - DISET |
Public University |
Administration |
1703 |
Contractor |
See annex Mosaic Company Profile |
Schloss Schoenbrunn |
Private company |
Telematic/content supply |
Participating Organisation |
See annex Mosaic Company Profile |
3. Mosaic Scope and Objectives
3.1Provide a summary description of the Project. Describe its objectives
MOSAIC project is one European element for the development of cultural services and products through networks in the International global market. MOSAIC is basically the product of two networks: a telematic network and a physical distribution network spread across countries. The telematic network is made up of meshes with different performance levels from ATM to ADSL via internet and ISDN. The telematic network is the heart of the project: it provides a wide range of excellent services and performs a basic communication channel between nodes supplying contents and the various types of users.
MOSAIC is a new approach to organisation, maintenance and promotion of historical and artistic heritage. Interactive avant-garde technology, multi-media and telecommunications applied to all forms of art in museums, galleries, architectural pieces.
Our European cultural heritage is unique. We have a huge amount of art: from graffiti to affreschi, architectural pieces to urban landscapes not to mention craftwork.
Strange as it may seem, this is one of the causes of the problems of European artistic heritage, especially in Italy. Advanced technology could solve some of the problems that our cultural heritage is facing: the lack of space open to the public, the lack of infrastructure, the cost of restoration, maintenance and all costs involved in the up-keep of art, exhibition space and education. Moreover, all those lovely paintings and art pieces hidden in private homes and stored away out of view can finally be seen by everybody with the help of technology.

The main goal of MOSAIC is to facilitate access to the cultural heritage of European Countries and to promote encounters and exchanges between cultural operators and users.
MOSAIC shall create an integrated system on culture institutions (museums, libraries, photo-archives,… ) and users (specialists, researchers, tourists, tourist operators, adept employees,…) that shall be Cultural Service Centre (CSC) capable to facilitate meetings between agent entities and users with an added value.
These institutions and users are presently two macrocosms disjointed or casually integrated. For this reason there exists a flow detachment between inquiries and requests.
It is, therefore, mandatory to define an intermediate layer of interconnection that can make the system truly inter-operable (Cultural Service Centre).
Cultural Integrated System General Schema

Like the ganglions of a nervous system, the Cultural Service Centres know the semantic rules of primary users (multi-lingual and inter-operability) and satisfy the most sophisticated inquires (theme of research), within the cultural dimensional parameters: heritage period, multi-subject (pictorial, archaeological, bibliographical,.. ), with a multimedia response (image+ text+photo+ ...).
Main goals of Mosaic are:
4.1 Describe the services that will be provided
The WP 1700 – Architectural Document contains a detailed description of the involved technologies and Mosaic services. Here a list of the main services is presented:
The objective is to establish a technical, operation and commercial basis for trans-European electronic access which ensures:
In the specific sector of information technology for museums and galleries the objective is to establish a solution which ensures:

The following tables will summarize the Users categories in term of profiles and needs.
A |
B |
C |
D |
E | |
openness and inter-operability of access systems |
|||||
widest possible access, through data communication over switched telephony as well as over high-speed cable and fibre networks |
|||||
museums, galleries and libraries could charge modest fees for access and reproduction of information and images, but the possibility to offer free access from schools and universities |
|||||
proper protection of intellectual property rights and copyright, with operational mechanisms for controlling and charging for commercial re-use of material |
|||||
balanced between scientific and academic interest in museum/gallery collections or libraries and generic public interest. |
|||||
accesses information both from the museum and directly from home |
|||||
create a trans-European network of "Cultural Wealth Information Providers" in order to sell high quality documents (high quality color prints, 3D digital or solid models) |
|||||
obtain a geographical or historical path or map related to an author or movement |
|||||
offer not only 2D low and high resolution images but also movie-maps, 3D models, VR experiences, digital animation and reconstruction (archaeology, not yet completed, totally or partially destroyed work of art) |
|||||
tutorial tours in digital museums |
|||||
hyper-media navigation and surfing trough different kind of work of art and information (architecture, sculpture, paintings, frescos etc.) |
|||||
creation of 'virtual' exhibitions not related to the real one (collection of disseminated works of art, etc) |
| Users A | Users B | Users C | Uses D | Users E |
|
A list of tables containing description of users characteristics and their needs is on documents Target Users Profile (WP1400, Paragraph 3.1. ref. http://mosaic.infobyte.it/project/project.html )
The technical Mosaic framework can be presented in terms of client fronted (application) and server organisation (infrastructures):
|
local USER |
Applications |
Tele-conference, object manipulation, smart card, ecash, Search&Retrieval, data entry, network navigation, IT-services Access to physical space: Training Room, Video Conference, Virtual Theatre, Multimedia Room, CyberCafé, Marketing Area, Workshop |
|
Network Access |
Internal Network Services and External Front-end |
|
USER/CSC Network |
Applications |
Email, file-transfer, web-access, S&R, ECMS, ecash, newslist, Cultural on-line browser |
|
Network Access |
Pop3, SMTP, FT8, http, Z39.59, listserver, Corba, ODBC |
|
CSC/CSC Network |
Applications |
OPAC-provision, database, maintenance, ECMS, accounting, digitalisation |
|
Network Access |
Virtual collection, 3D models for exhibition, ISDN/ATM-trasmission, real audio/video IPR |
4.3 Describe the Demand for the Services to be Provided and expected competition
According to 1995 data published by the World Tourism Organization with main offices in Madrid, the world volume of the international tourist movement at the end on 1995 was of 567 million people generating US$372 billion in net foreign exchange (transport costs not included).
The growth in the two values does not however follow the same trend: since international flights have been made accessible to the public the average rate of increase of tourist activity has been 7.6% as far as international arrivals are concerned and 12.7% for revenue from tourism in local exchange. One can therefore forecast that in the year 2000 international arrivals will be 668.9 million while the foreign exchange will presumably reach US$475 billion.
The propensity to tourist consumption increases more rapidly also because influenced by other factors which are not directly correlated with tourism such as:
Anologous results are in Italian Cultural Heritage Departent: for example the number of paying peoples in Italian Museums in period 1997 respect 1996 is increased of 9% ref.http://www.beniculturali.it/anno_97.html
A recent study on the archeological area of Pompei (see ICOM acts) has demonstrated that a rise in the free entrance days/week would not have significantly increased revenue unlike an improvement in the services of the cultural good to the consumer.
One other aspect is the needs to improve the visiting time and related revenue in the artistic sites. For example some period of the year or some visit duration could be increased by using CSC services opened to the public with added value services. Some figure could be considered, but are really related to the sites organisation and promotion.
Significative statistics about number of visitor to museum can be found at web site of Ministero dei Beni Culturali (Italian Department of Cultural Wealth) ref. http://www.beniculturali.it/indstat.html
Data contained in 2 show increment of 9% for paying people and 7% in revenues, period 1997 respect 1996. Data contained in 3 shows increment of 10% of presence for paying and free admitted peoples. Data contained in 7, period august 1998 respect august 1997, shown increment of 6% for paying and free admitted peoples and increment of 10% in revenues.
Other statistic can be obtained from annual visitors to San Marino


According to recent poll (Touring Club Italiano) seven tourists out of every ten choose Italy for its art and culture but 49% complain of the lack of information and 32.7% about reduced opening hours and receptive structures. Only 52% of the museums is open to the public and a third only following a specific request.
The following graphs show the limits of the Italian museum offer.

International tourism is therefore a world phenomenon: in 1995 1,500,000 people a day left their country to spend an average of US$650 for accommodation, food, entertainment and shopping. The tourist flow is mainly in Europe and the Americas which absorb 80% of the entire market but the European quota (ENIT data) has decreased from 68.8% in 1980 to 59.6% in 1994. This fact demonstrates that there is still a margin of growth (recovery) for the market particularly cultural tourism where Europe has an enormous structural advantage. According to a research of the economist Stefano Gorelli of Rome University the demand to see the Italian cultural heritage depends on the number of foreigners and follows the tourist flow. This is show by the significant difference between Italy and other high income countries as far as demand for museum visiting by residents is concerned.
| Rates of participation of residents in Museums and Galleries | |||||||||||||||||||||
|
The places of culture (museums, monuments, archeological sites, libraries and historic archives, etc.), the main goal of this type of tourism, are certainly the heart of the system which, however, has to also include hotels, restaurants, welcoming places, transport, flow organization and management mechanisms, etc., in general all those components which improve the quality-price ratio of the offered system.
| Available financing for 1998-2000 (in billions of lire) | ||||||||||||||||||||||||||
| (source Italian Cultural Heritage Ministry) | ||||||||||||||||||||||||||
|
The Heritage UK market analysis below gives a rough indication on forecast and likely funds available to Internet, multimedia and VR technology projects. Source information is from the National Lottery Annual Report & Accounts 1995/6 they have been used to estimate the percentage of funds available to technology based projects.
The figures sketch the potential of the Lottery market (total of £192 million) calculated over a three-year period, June 1997 to 2001. The majority of technology spend is likely to occur during late 1998 through to 2001 once the infrastructure and building projects are completed.
The Italian Department of Cultural Wealth as in others european countries has decided to assign the revenue of national lottery to favorite and promote innovation on cultural wealth. The estimated revenue from 1999 is about 150 MECU/year. The following table summaries the situation in Italy:
Additional financing |
(ECU) |
Lotto lottery |
150.000.000 |
CIPE grants |
100.000.000 |
0.8 % grants |
15.000.000 |
CEE grants |
19.000.000 |
Jubilee 2000 (1997- 1999) |
163.500.000 |
Total |
447.500.000 |
MOSAIC’s main objective is to make art available to the public. It will encourage cultural exchange between countries in Europe and the rest of the world. This is fundamental because recent studies (Eurobarometer 09/97) have shown that the number of visitors from Japan and America interested in our art is far greater than the 28% of Europeans interested in getting ‘on line’ to view art.
Considering the fact that the first step of the CSC services is manly based on the network dissemination of existing cultural application, we have put our attention to the Internet world of users. The following figures illustrates how the Internet can offer an easy way to get wired with the system.
Use, & Interested in Using, Various Access Systems to the Information Society (at Home):
System |
% Use |
% Interested |
% Total |
Highest Use |
Lowest Use |
Video Recorder |
74 |
7 |
81 |
UK, S, Irl |
P, GR, D |
Teletext |
49 |
13 |
62 |
S, DK, NL |
GR, F, P |
Computer |
28 |
22 |
50 |
NL, DK, S |
P, GR, F |
Cable TV |
26 |
19 |
45 |
NL, L, B |
I, GR, E |
Satellite Dish |
16 |
23 |
39 |
A, D, S |
B, GR, F |
CD-ROM |
15 |
24 |
39 |
DK, S, NL |
P, GR, Irl |
Mobile Phone |
17 |
21 |
38 |
S, Fin, DK |
P, F, GR |
Pay-TV Decoder |
13 |
21 |
34 |
F, UK, S |
P, NL,GR |
Internet/www |
4 |
24 |
38 |
S, NL, Fin |
P, E, GR |
Fax (stand alone) |
7 |
18 |
25 |
S, L, NL |
P, E, Irl |
Fax (computer linked) |
6 |
19 |
25 |
S, DK, Fin |
P, GR, E |
Minitel-type Videotext |
7 |
13 |
20 |
F, A, Fin |
GR, E, P |
Phono Pager |
2 |
11 |
13 |
S, NL, B |
GR, I, D |
Use, & Interested in Using, at Home - The Internet/www, by country:
Country |
% Use |
% Interested |
% Total |
Sweden |
18 |
32 |
50 |
Finland |
9 |
35 |
44 |
Denmark |
9 |
31 |
40 |
The Netherands |
11 |
24 |
35 |
Luxembourg |
8 |
26 |
34 |
Italy |
3 |
28 |
31 |
Spain |
2 |
28 |
30 |
UK |
6 |
23 |
29 |
Ireland |
3 |
25 |
28 |
Portugal |
2 |
26 |
28 |
EU Average |
4,4 |
24 |
28 |
France |
2 |
24 |
26 |
Greece |
2 |
23 |
25 |
Belgium |
3 |
21 |
24 |
Germany |
4 |
19 |
23 |
Austria |
5 |
10 |
15 |
Socio-Economic Characteristics of Internet/ www Users, & Interested Users, at Home
% Use |
% Interested |
% Total |
||
A. Sex |
Male |
5 |
29 |
34 |
Female |
3 |
19 |
22 |
|
B. Age |
15-24 |
8 |
43 |
51 |
25-39 |
6 |
32 |
38 |
|
40-54 |
4 |
21 |
25 |
|
55+ |
2 |
7 |
9 |
|
C. Full-time Education |
to 15 |
1 |
10 |
11 |
16-19 |
4 |
22 |
25 |
|
20+ |
8 |
33 |
41 |
|
Still studying |
10 |
56 |
66 |
|
D. Occupation |
Self- |
8 |
25 |
32 |
employed |
||||
Managers |
9 |
36 |
45 |
|
White collars |
5 |
32 |
37 |
|
Manual |
3 |
22 |
25 |
|
House Persons |
2 |
12 |
14 |
|
Unemployed |
3 |
12 |
14 |
|
E. Income |
Lowest |
2 |
18 |
20 |
Low |
3 |
19 |
22 |
|
High |
4 |
28 |
32 |
|
Highest |
9 |
29 |
38 |
|
The following table illustrates the number of existing Web pages in EU countries :
Country |
Number of Hosts |
Number of Web pages |
Web pages per host |
Germany |
721,847 |
3,819,986 |
5,3 |
UK |
591,624 |
3,815,330 |
6,4 |
Italy |
149,595 |
2,319,170 |
15,5 |
France |
245,501 |
1,516,092 |
6,2 |
Sweden |
232,955 |
1,299,317 |
5,6 |
Netherlands |
270,521 |
1,204,293 |
4,5 |
Finland |
283,526 |
1,164,855 |
4,1 |
Spain |
110,041 |
719,811 |
6,6 |
Belgium |
64,607 |
559,766 |
8,7 |
Austria |
91,938 |
459,100 |
5,0 |
Denmark |
106,476 |
451,922 |
4,2 |
Greece |
15,925 |
202,988 |
12,7 |
Portugal |
26,077 |
193,041 |
7,4 |
Ireland |
27,058 |
184,743 |
6,8 |
Luxembourg |
3,506 |
30,139 |
8,6 |
Total EU |
2,941,198 |
17,940,463 |
6,1 |
and for the percentage of multi-language web sites (starting from 400 European sites nearly exclusively commercial ) the results are:
also :
Interest in using Internet for various services
% Interested |
% Willing to pay 10 ECU per month |
No. of people (millions) willing to pay 10 ECU per month |
|
Multi-Media access to museum collections using email |
28 |
7 |
19 |
Interest in using the Internet for On-line Museum Visits by Country
Country |
% Interested |
Italy |
39 |
Sweden |
38 |
Spain |
34 |
Portugal |
34 |
Greece |
31 |
France |
29 |
Finland |
29 |
Luxembourg |
29 |
EU Average |
28 |
The Netherlands |
27 |
Denmark |
27 |
UK |
23 |
Austria |
23 |
Belgium |
22 |
Ireland |
21 |
Germany |
18 |
Socio-Economic characteristics of those willing to pay an Ecu 10 monthly subscription fee for on-line access to museums:
% Willing |
||
A. Sex |
Male |
8 |
Female |
8 |
|
B. Age |
15-24 |
9 |
25-39 |
9 |
|
40-54 |
9 |
|
55+ |
5 |
|
C. Full-time Education |
to 15 |
3 |
16-19 |
7 |
|
20+ |
15 |
|
Still studying |
23 |
|
D. Occupation |
Self- |
|
employed |
11 |
|
Managers |
14 |
|
White collar |
9 |
|
Manual |
6 |
|
House persons |
5 |
|
Unemployed |
8 |
|
E. Income |
Lowest |
4 |
Low |
8 |
|
High |
9 |
|
Highest |
12 |
|
The major considerations that can be resumed are the following:
So far, MOSAIC has been the only project, financed by the EEC in the TEN-Telecom program (Trans European Networks Telecommunications), that is actively involved in and dedicated to our cultural heritage. The TEN-Telecom framework will, in this case, promote and support the creation of International networks for viewing art through multi-media.
So, MOSAIC can be seen as an operative branch of the "Memorandum of Understanding" backed by the EEC. Already around one hundred museums and other operators in the field (around 400) have joined to create the biggest possible multi-media communication system.
Mosaic represents a particular initiative as far as we didn’t see any other global project concerning both services and products on the field of cultural heritage already activated in a organized structure as this one.
We could consider important projects as AMICO and CIMI but as far as we have already reach an agreement with them to cooperate in the field of cultural heritage we must consider them more as an integration of our project than a real competitor.
4.4 Describe How the services will be marketed, including the pricing approach and expected market Share
The communication strategy is devoted to the Mosaic project promotion and shall have the following objectives:
Mosaic is to be considered as a "product" to be lunched on the market during the developing phase to individuate:
During the two phases, the communication framework shall be the following:

4.1.1 Phase 1 – Activities
Advisory board
It is mandatory to create an Advisory Board in the Mosaic International Organisation team, that accordingly to the Scientific committe shall represent all the components involved in the project. It is constituted of Curators and a representant of each partner (company or institution). The Advisory Board activity shall be done every two months and shall be coordinated by the Scientific Committe. Its main objectives are:
Preliminary audit
A Preliminary audit with institutions (external audit) and with project developers (internal audit) shall be done to select the reference project targets. Audits shall collect interviews to define the project strategy, its priorities, targets and critical points.
Project strategy
With audits results the Mosaic International Organisation shall realise two sessions with the Advisory Board members. The two sessions shall define the "key messages" to be used in promotional and communication activities devoted to the project.Key Messages and spokesperson
The Advisory Board member sessions shall individuate the "key messages" and the spokespersons to promote the product towards media or during events. Three persons shall be individuated from the Advisory Board. They shall follow a training course to be ready for project diffusion in meetings or towards media.Road shows
A tour of meetings and conferences shall be organised in some european or extra-european towns with significative cultural traditions. To the meeting shall be invited institutional representative, jurnalists specialised in cultural heritage or arts. The target shall be the project diffusion to favor knowledge of the real and innovative project characteristics.Event
Organisation of an "ad hoc" event to present the project its characteristics and functions and to the wide public (it could be a stand …)Press Office
Realise a press conference to lunch phase 1 to diffuse the project towards european and extra-european media and the wide public. The press office activity shall follow the project evolution up to the last meeting in coincidence with the system start-up.Istitutional Video
It shall be realised an istitutional video to allow the diffusion of the project characteristique and its innovative aspects.Internet promotion
The Mosaic internet site shall be promoted by links on all others project related web sites. Free promotional services shall be activated.Monitoring
Mosaic success – numer of visitors, user quality, internet links, comments on media – shall be promoted on media to mantain attention and expectations on the project.Pricing Approach
At the moment because in the new arising market guidelines are not well defined and real competitors are not present, it is important to define the economical targets that MOSAIC proposes. One important aspect is the presence of Mosaic in all wide market: in North Europe, in Mediterranean area (trial phase). In the next evolution others targets are in the East Europe and in Asia (China) and the presence in Canada, USA and Japan The main economical aspect of Mosaic is offered by CSC able to growth and to offer services using added value products from the MOSAIC network.The number of expected customers is related to the typology of the CSC (typology of museums, quantity and quality of contents provided, services offered, etc.) and to the geographical area in which the CSC will be located. This is applied to the CSC opened to the public.
Concerning the network services, those are potentially accessible to the whole internet universe and special services (push technology) will be provided to the local internet universe.
The above mentioned statistical figures have clearly described the MOSAIC customer framework.
Considering the fact that the beginning of the market strategy is based on the preliminary basic services all delivered via Internet it seems reasonable to refer firstly to this market.
Starting from our experience on the Web sever management the following forecast can be considered as applicable:
This figures give already a rough idea of the consistence of the self funding strategy. Other commercial items like fees, VR exhibitions, Video Conferences and merchandise can improve the promotional capability of the CSC. Our experience in permanent VR Room (like Disneyworld Orlando USA, Guggenheim New York USA, Gardaland Italy ..) demonstrates how the gross profit can increase by offering such services. A Detailed overview of services price is presented in the next paragraphs.
The MOSAIC project introduces a new approach in the organisation, maintenance and international promotion of cultural wealth and museums, based on new advanced technologies : multimedia and telecommunication applied to museums, art galleries, architecture and other piece of arts.
The main target of MOSAIC is to increase the visibility of the cultural wealth collected in the European museums, diffusing the knowledge and increasing the cultural exchanges between the European countries and their co-operation.
Figure 1 - Mosaic Context Diagram

Mosaic shall have two main data sources :
The users shall interact with Mosaic :
Data Dictionary :
3D Environment data : 3D model that reconstruct physical space to use in VR
Access rights : parameters/procedures to enter in the system accounts to enable/forbid user access
Advertising & Promotion : data and materials to promote the CSC activity
CD-ROMs : Compact Disks produced by Authoring tool
Data from heterogeneous Databases : Data from databases on network both in CIMI standard and other formats
Data in standard CIMI : Data in standard CIMI
Data to translate : Query in natural language to translate in independent form
Derived products : Application and Market Product outputs
Heterogeneous data : Data retrieved from the network in several formats (structured data, raw data, off-line data in different media as CD-ROM,VIDEOTAPE,... ....)
Multimedia data : video, audio, images, sound, text data
Multimedia Documents : multimedia documents produced by Authoring tools
New links to Cultural Heritage : new links to the cultural databases retrieved by the Agents activities
Organised Data : Structured data retrieved from the Databases on network organised in a known standard (CIMI ...)
Permanent Interactive Exhibition data : data used in the Virtual exhibitor for permanent interactive exhibition
Retrieved data : data from a site on the network located by the links obtained after a thematic query
Retrieved links : retrieved links to the Cultural sites on network related with to the thematic query
Services & Tools : data to activate the CSC services & tools and their outputs
Statistics : statistics on the services, users and topics in the CSC Thematic Forum
Synonyms : Thesaurus output to translate queries from natural language in independent form
Temporary interactive Exhibition data : data used in the Virtual exhibitor for temporary interactive exhibition
Thematic queries : Data to activate a thematic query using the Cultural on-line Browser
Translated data : Query translated in independent form
Updated links to Cultural Heritage : Updated links to the Cultural Heritage retrieved by the Agent activity
Users feedback : mails & feedback exchanged between Mosaic and their users
Control Data Dictionary :
Basic services activation : data & actions to activate the basic services
Directives : Guide-line from the Mosaic organisation to the CRCs
Infrastructures Management : directives from the CSC organisation to manage and maintain the CSC infrastructures
Network Services activation : data & controls to activate the network services (ISDN, ATM, ADSL, satellites...)
Progress Report: progress status report to inform Mosaic organisation of problems, risks analysis, statistical data and business plan
Query Request : data & controls from a thematic query to activate the search engine
User access permission : Directives to enable/forbid the system access to a single user or a class of users
Main user list :
Users A |
Users B |
Users C |
Uses D |
Users E |
|
The following figure illustrates the MOSAIC logical decomposition :
Mosaic Diagram

Mosaic system shall be constituted of three main functionality :
The Mosaic International Organisation will manage the strategical agreement and will enlarge the market framework in order to create of a trans-European network aimed to promote, share and resell information related to Cultural Heritage.
The main conditions on which the promoters will confirm further commitments to the project are:

An important target of MOSAIC is the institution of some Cultural Service Centres. Detailed information about CSC are reported on Architectural Document WP1700 (ref. http://mosaic.infobyte.it/project )
The MOSAIC International organisation coordinates the activities of three types of CSC:
The creation of a Consortium of different subjects coming from: Museums, Universities, Software Market Leader, Hardware Producer, Telecommunication and/or Entertainment Company, will be studied during the trial phase in order to manage each CSC.
The diagram illustrates the Mosaic CSC functional decomposition :
Figure 2 - Network Services Diagram

Network services shall be constituted by four functionality :
The target of the project is the definition and the implementation of an open system for the remote archiving and retrieval of multimedia objects concerning artworks and art-related information. The system should be able to provide a means for the communication and exchange of data among different institutions, such as museums and galleries, and for facilitating the distribution of information world-wide to potentially any user through the use of standard Internet technologies. The proposed approach is based on the definition of a distributed system, where several data collection and management centers are connected through the use of a standard communication protocol and coordinated by few reference nodes.
Information management within the MOSAIC system will be organized according to a hierarchical model: a central structure (MOSAIC central information system, CSC) collects information and coordinates the activity of several other structures at a local level, called MOSAIC Nodes. In this model, more than one MOSAIC CSC could be implemented, foreseeing for example the creation of a CSC for each country.

The distribution of information between the CSC and its relative subsystems will enable the management at a centralized level of the following data:
The MOSAIC Nodes will be given the task of managing specific information of each single institution, i.e. actual data regarding the artworks, such as the Definition, Classification, Repertoires and Specimens. Interaction between the CSC and its will necessarily be made possible by the use of unique identifiers for each artwork.
This organization, deliberately distributed and potentially heterogeneous, will be adopted to reflect what seem to be the most common situations in the target structures (museums and galleries). In the aims of implementing a project of general value, the need to integrate already functioning specialized systems or subsystems must be taken into consideration, so as to make the implementation of the proposed structure as feasible as possible.
The dividing of nodes in a hierarchical structure and the splitting of information between the MOSAIC CSC and the local Nodes also will offer a number of inherent advantages with respect to centralized implementations on a single server.
As the ganglions of a nervous system the cultural service centres know the semantic rules of the primary users (multilingualism and interoperability) and satisfy the most sophisticated inquires (theme of research) inside to the cultural dimensional parameters: heritage period, multi-subject (pictorial, archaeological, bibliographical,.. ), .. with a multimedia response (image+ text+photo+ ...).
The cultural service centre knows how to get access to all the primary information sites (museum, libraries,..) through their specialised catalogue (Meta-database).
This centre works as an information centre through the internet document allowing the dissemination of all the cultural information related to a theme (e.g.: Picasso, the gothic architecture, the painters of the 1500, the Greece sculpture ..) and can reach other centre that manage other themes in order to give a complete overview on cultural heritage. The related services are aimed to disseminate cultural events (stages, exhibitions, workshops, meetings, manifestations..) on which the theme is treated.
The integrated cultural system is therefore a structured capillary make-up of information of primary layer (images,texts,photo, video,..) archived into the agents entity (museums, library,...) that keeps the information and the semantic structures of second layer (cultural service centres) that know how to join the primary layer information via an high speed network (ISDN, ADSL, ATM ) and can furnish it to the final user via internet.
Mosaic technical approach
We believe in two types of intervention:
a) an heterogeneous tool kit that allow the user navigation into the cultural heritage patrimony via internet. The tool kit is composed by several specialised tools on different cultural fields (handling of paintings (zoom,color filter, restoration results visualisation..), handling of sculpture (3D visualisation, radiography maps, ...) , handling of archaeological ruins (Virtual reality reconstruction, forecast for environmental effects,..), a cultural on-line browser (multilingual and interoperable thematic inquiring of raw data, correlation of homogeneous information,..), etc..
With this environment the user can build an added value local database of cultural information highly manageable and customised.
The tool kit will expand the diffusion of cultural heritage on the user community with an educational and professional added value. By this tool kit the user becomes an active actor of the cultural evolution and can articulate and develop personal theory on the specific cultural subject.
The aim of this tool kit is to transform an user from a passive actor to an active one.
The Cultural on-line Browser Client software layers
Cultural on-line Browser |
|
Commercial Browsers |
|
CIMI client |
Plug-ins |
Operating System |
|
b) a whole of cultural service centres particularly specialised on single cultural subject or complex subjects (archaeology, architecture,..) capable of dialoguing with all the cultural information depository structures (museums, library,..) via a wide-band networks (Euro ISDN, ATM).
These centres are pivotal elements of the nervous system at the base of the flow of the cultural heritage information.
A New Approach to the Cultural Heritage
Detecting 3D rests on archaeological sites and storing them in a new realistic way is changing the archaeological thought. At the same time, new tools are preparing the Public Administration to control and to manage information. Supporting decision in restoring and rebuild ancient monuments and artworks, the Virtual Reality can give new life to the scientific hypothesis without expose the real ruins to the impact of erroneous actions. So monuments could be rebuild 3-dimensionally following several hypothesis, virtually restored and brought all around the world without damaging the real one. Furthermore, virtual tools can help Museums, Cultural Associations and Foundation to better explain the meanings involved in the monuments, and could convert these information in electronic publishing, either on CD-ROM than on the Net.
Some Remarks on the Use of the Virtual Reality in the Archaeology and Art History
Adding the "Infinite Resolution" technology to their well known applications Infobyte, one of the world leader companies in VR and Multimedia explains the use of the textures, images and high definition capability to build more immersive 3D-environments and more exciting multimedia titles.
Using 3D tools on the Web to visit Monuments
VRML, Java, Cosmo, QTVR, AlphaWorld and other environments can allow the production or re-production of artworks and archaeological sites on the Web. Museums can benefits from the Net in order to allow the potential visitors to preview their contents, to prepare cultural rides and to reserve tickets, time visiting and accommodations.
Urban Space and 3D Managing
The experience of the Graz University in Austria and of the Fraunhofer Institute in Germany. Virtual reconstruction of Quarters and Blocks help the Public Administration to control and to projects interventions in the cities of the Old Continent. (Prof. Franz Leberl from the Graz Univ. And some other from the FhI, Germany)
Digital Analysis of Paintings and Frescos
A program for the analysis of the perspective of colour raster images and the rebuilding of the corresponding tridimensional models without loss of chromatic information is presented using, as an example, the famous painting "La flagellazione" ("The flagellation") by Piero della Francesca. The seminar will show the different phases necessary to determine the elements needed for the rebuilding (the distance of the observation point from the painting and from the ground) starting with the extraction of the basic perspective structures of the painting (ground plane, lines) up to the calculation of the main accidental point, of the horizon line and the distance point. It is then shown how it is possible on the basis of these elements to rebuild most of the 3D model that originated the image. Some representations of the model will then be shown using different view points and different directions of observation.
About Virtual Archaeology
"Towards a Virtual Archaeology" is the evocative title of an article published by Paul Reilly in 1991. In it he describes some of the possible courses that might be taken by the archaeology of the future - an archaeology we can imagine as being essentially technological, multidisciplinary and virtual (in the scientific sense of the word), because it will be linked into the fields of computer processing, simulation, experimentation and computer reconstruction. But will the archaeology of the future be like that ? What language will it be using in the third millennium ? What will its fields of investigation be ? Above all, how much of the ancient world will be able to reconstruct from the remnants of its material culture, sites and buildings ?
The possibilities that are increasingly being created by scientific and technological research have opened new horizons for archaeology and redrawn its boundaries. As progress marches on , we will be able to reconstruct ever larger segments of our most distant past, leading to a more accurate understanding of the macrocosm of the ancient world. The problem for archaeology is to retrieve the maximum possible amount of information from the material culture, so as to recapture its non-material aspects as well.
However, this process of amassing and interpreting information is a continuous one; what we cannot find out or understand now, we will be able to comprehend in the future - provided we do not destroy or lose the underlying data. It is important, therefore, not to waste information or lose access to it. In this process of acquisition , restoration and re-presentation the assistance of computers and other technology has become vital, and it is here that the term virtual archaeology becomes valid. The archaeology of the third millennium will very likely be a science with a strong technological element that will enhance out of all proportion our ability to explore, to interpret and to classify, bringing with it a greater and more penetrating ability to reconstruct the past. Loosely speaking, it will be a computerized archaeology, because it will involve the large-scale use of computer and archaeometric science in a major scientific endeavour to develop a truly virtual research laboratory. The "quality" of archaeological information and classification will in future create the bases of a new cognitive science.
Excavation and fieldwork are sometimes rather embarrassing for the archaeologist, because (paradoxically) they involve partially destroying the site that is the object of research without ever being able to recapture the whole of the information it contains. In the course of exploration the archaeologist destroys stratigraphy and structures and removes large quantities of soil in order to be able to interpret the excavated remains; "seeing what’s underneath is essential for interpretation, but it never provides a whole answer. In many cases - including the cities richest in history - ancient structures hide yet earlier structures. Troy, for instance, had at least nine main phases dating between 3000 bc and the Roman period (Troy IX), and other phases again dating to the Late Antique and subsequent periods. Each one of these phases describes and represents a different city, and each would become intelligible to archaeologists only after thorough investigation - and yet this would have to involve the removal of overlying structures from later phases. Stratigraphy represents an extremely varied and complex sequence of innumerable pieces of information that are often difficult to identify - but not one of them is insignificant, and (ideally) not one should be destroyed.
Archaeological excavation is therefore a complex process that, if carried out correctly, allows a reconstruction of past events - or of a small part of them. That is the constant problem of archaeological research. Only a small amount of intelligible information can be recovered from the ground - a minute percentage of classifiable "events" at a site - and the very activity of excavation inevitably involves some degree of destruction of the information that is buried.
A banal example: how much information do changes in the architecture or furnishings of one’s own house (or even the living-room or bedroom) contain about what has taken place in it ? Only one’s own memory can reliably record all that has happened there, for few of the actions and events will have left visible traces: the changed position of a piece of furniture, a mark on the wall or a chipped tile. If our house is destroyed, an archaeologist investigating its remains in the distant future will be able to reconstruct very little of what took place in it. If no related documents have been found, he or she will find it very hard even to work out which rooms was which (without the furnishings, how do you distinguish a living- room from a bedroom ?).
Therefore, the ability to reproduce virtually the whole exploratory phase of archaeological research is the decision-maker’s tool that enables us to answer the question "How much do we reconstruct ?" It is perhaps our only means of refining ever more accurate classifications and interpretations. It therefore also represents the last stage of research: the recreation of an ancient space, including even its most esoteric aspects - not arbitrarily and unchangeably, but virtually.
The methods at the disposal of archaeology - first put on a scientific basis when it enlisted the aid of information science and computers in the 1960s - can now justifiably be called multidisciplinary, because they span so many areas of the applied sciences. The interaction between research in archaeology, geology and the physical, natural and information sciences is now providing an ever firmer methodological foundation. However, one of the great goals of archaeology is to be presenter (or re-presenter) of information - of what we can be deduced and extrapolated from its data and finds.
Alongside research, therefore, it has an equally important role of communication and dissemination to develop. Amongst the many fields of research, archaeology -synthesizing the most disparate hypotheses in an all-embracing scientific attempt to reconstruct the past - is one of those best able to capture the imagination of the public.
Why is the virtual reconstruction of an archaeological site so important ? Because, over and above its strong popular impact, computer reconstruction allows the presentation of complex information in a visual way that enables it to be used to test and refine the image or model that has been created. It is very much more than a graphic reconstruction: it is a simulation. And, because it is a simulation, it provides a non-intrusive and non-destructive means of exploring a model in three dimensions and from an infinite number of viewpoints. Furthermore, it allows objective verification to be made of possible interpretations of architecture, material culture, topography, palaeo-environmental data, restoration, museum display, and any number of other factors.
The ancient world that could be explored by virtual archaeology is a world in color - very different from the monochrome world to which earlier reconstructions have accustomed us. The polychrome renderings of building materials - from Parian marble to wood, from stone to travertine, from limestone to terracotta, and so on - convey the colour and texture and vitality of the architectural finishes and the ancient buildings they adorn.
All these factors make virtual archaeology a highly useful tool for enlarging our knowledge of a field that has hitherto been under-explored, perhaps because it is concerned with the past.
In April 1995, at "Technology, Instruments and Applications", the third International Conference on the World Wide Web (now the major element of the Internet, the world’s largest digital network), a new graphics language was presented: VRML, Virtual Reality Modelling Language. VRML is a language that describes three-dimensional objects and allows the user to move from texts into three-dimensional spaces and vice-versa. It is a completely new way of visualizing information in three-dimensional space via hypermedia links, allowing the information/objects to be rotated, moved and observed from any angle. This powerful graphic language opens up new and extraordinary possibilities for handling multimedia data in three-dimensional form.
We think that in the near future archaeological information will be available in VRML format, offering the opportunity of exploring for instance virtual archaeological parks furnished with physical and conceptual models, with finite territories and multidimensional ideas. Some reference application in the Archaeological field are: Pompei, The "Rocca di Entella", The "Bucchero of Marzabotto", Stonehenge reconstruction, Ur digital 3D model, The Monumental Architectures of Ebla, The Tumbs of Horemheb and Bakenrenef, Prince Uage room at Khelua, Lascaux Cave, Chhokia digital reconstruction , Pueblo Bonito, Tenochtitlàn
Education Entertainment Applications
Edutainment is potentially a new field of development for software applications. Such kind of "value added" games will substitute common "shot & kill" games adding some useful content like historical background to the entertainment. This approach will be also useful in the field of cultural heritage promoting edutainment applications linked with artworks or archaeological sites. One of the first example in this direction has been showed on the occasion of Imagina INA 97 in Monaco. The application is called "Versailles 1685: A game of Intrigue at the Court of Louis XIV". The application is mainly based on a digital 3D reconstruction of the palace of Versailles as was in the XVII century fitted with original paintings and furniture. This game presented one major challenge: how to reconcile imperative game requirements and the constraints of historical fact, or, how to keep an attractive game form while still communicating historical data which is, by nature, rigid and unwieldy. These two imperatives had to be combined without allowing either one to cancel out the other. In this game is an incredibly effective means of reconstructing a Versailles that no longer exists. It enables us to explore the chateau exactly as it was in 1685, to infuse our often ponderous documentation with new life and to put the hum and throb of life back in the chateau. New technology enables us to makeVersailles better known to the public by leading them away from the beaten track. For the chateauis not very well known, apart from the State Apartments and the Hall of Mirrors. Given that the game takes place in 1685, locations had to be reconstituted exactly as they were at that time, whereas the chateau and the gardens were permanently being modified. In such historical reconstruction the documentation, in the form of engravings, paintings, architectural elevations, memoirs atc., is sometimes contradictory or incomplete and require rigorous collation.
The player has to solve a plot to kill the king taking part to the main ceremonies and events linked to the king’s everyday life. QuickTime VRTM – like environment let the user walk through the palace looking at frescos and asking for further information about artworks and architecture. The king’s day regulated life at the Court so it naturally came to underlie the way the game unfolds. As a result, the historical reality of life in the chateau at the time is intimately interwoven into the game. Similarly, anecdotes recounted by chroniclers of the time have also been integrated into the story.
This application enables us to rediscover Versailles and provides an astounding confrontation between the reality of still existing places and the reconstitution of those that have disappeared. The reconstitution provides detail, allowing us to contemplate the variety of the décor, its beauty and its quality. The user can also discover astonishing things which we would otherwise not imagine at Versailles, such as the spiral staircase.
Such experiments will bring the monument back to life meant redecorating rooms and re-installing paintings at present scattered around different museums. Paintings are placed in their original locations and textiles are fully restored in order to reconstitute the monument as it was at the time.
Another interesting example of SOHO market application devoted to cultural heritage is, no doubt, "Roma", a full tridimensional interactive application rebuilding the ancient Imperial Rome with palaces, houses, monuments in the original "coloured" aspect.
MOSAIC APPLIED AND REFERENCE Technologies and applications
Telecommunications
We introduce satellite communication, mobile communication, and others telecommunication technologies, such as ATM, ADSL Access Network, NORTEL Broadband communications over power supply and Internet & Basic Services Evolution, EURO ISDN and Cross media technology.
Hardware Data Acquisition, Digitalisation
Concerning the reconstruction and digitalisation phase lot of technology and know how is available. Among others there are 3D-scanners (for small objects), digital camera, video digitisation working place, 3D-reconstruction using photogrammetry techniques, numerous geometric modeling systems, and animation systems are available.
Data Storage
The easier CD-ROMs are extremely cheap, especially when produced in great numbers. The CD-ROM readers are continuously dropping in price as well. CD-ROMs can easily be distributed and handled, and one of them can take a substantial amount of data (650 Mbytes). Another interesting technology is DVD. The DVD looks a lot like its predecessor, the Compact Disk. But the similarity is deceptive. In terms of the possibilities it opens up, the DVD is out on its own. A basic Single Sided Single Layer DVD holds 4.7 GB of data, or as much as 7 CDs.
A new interesting operative product are Imation SuperDisk Diskettes and Drives. We individuated many useful products for Data Navigation and Data Visualisation (Fakespace BOOM, Custom devices, Stereo Video Beams, CAVE, IMAX Theater, Easy Guide...)
Software Databases
A foundamental step of MOSAIC project is the implementation of museums and collections database. This very complex application will be developed with MS ACCESS for prototype and distributed data entry and with SQL SERVER or ORACLE for pilot implementation. Other interesting applications are object database software, such as X-WORLD, Jasmine, ObjectStore, O2.
Data Presentation & Encoding Standards
Client-server and modular database architectures have provided diverse opportunities for the development of interfaces and data presentation software., especially the exploitation of open solutions for terminal-side processing, notably Java applets. Recent improvement on dynamic presentations offered by the new specifications of HTML 4.0, CSS2 (style sheets) and VRML, have assisted in the evolution of an open multimedia presentation platform which is fully competitive with respect to proprietary solutions in terms of functionality and content quality. The delivery of real-time (streamed) audio-visual content, of great relevance and potential for museums applications, is also being experimented with on the Web, thanks to new specifications such as SMIL (Synchronised Multimedia Integration Language). Concerning user interface front-ends for database access, the following two formal standardisation efforts have to be considered: HTML, which is an application of SGML. This is the data format that has made the World Wide Web possible. All documents transmitted over the Internet are coded using this language. The draft of the extended version HTML 4.0, includes facilities for multilingual data presentation, interactive elements, objects and control of presentation using cascading style sheets. VRML.This is widely acknowledged as the best available means of encoding movable objects that need to be displayed over the Internet.
Image Format Standards
Image format standards define ways of capturing, storing and compressing digital images. There are a large number of formats available for carrying out each of these functions. The following formal standards are available for bitmapped images: JPEG, GIF, TIFF. TGA and others for colour and greyscale pictures, MPEG, MOV (moving pictures). Levels of resolution and compression used in specific applications tends to be application-specific; also hard- and software developments are enabling the creation, use and storage of ever higher quality images. One of the possible solutions is Flash pix. FlashPix is a hierarchical digital image file format that provides an ideal way to view and print high-quality, high-resolution images from the WWW. A FlashPix file consists of multiple versions of an image at various resolution levels. Other interesting solutions are: Lightscape, form·Z. The 3D form synthesizer, MultiGen…
Searching distributed databases
Z39.50 is a formal standard (ANSI, NISO, ISO 23950) defining an open protocol for sophisticated online information retrieval. Z39.50 makes it possible for a user of a single search interface to search and retrieve information from other sites (that have also implemented Z39.50) without knowing the specific search syntax that is used by those other systems. Additional communication and transport protocols, allowing more advanced search and retrieve functions, are currently under development. Several profiles of Z39.50 have been also developed. In particular, the specification of a specific profile targeted to museum collection information (known as the CIMI profile) is under way and has been demonstrated and evaluated by a number of museums and their software suppliers. Other interesting features are DAVIC and DICOM.
Interoperability of Payment and Access Systems
Some de-facto standards are emerging for using credit cards on the Web and for other types of "currency" such as digital cash. Transaction security standards include Secure Sockets Layer (SSL) from Netscape and Secure HyperText Transport Protocol (S-HTTP). These protocols work at different layers in the TCP/IP stack, that’s why many Internet Web server vendors implement both. SSL and S-HTTP secure transactions only from the Web client to the Web server; in a second time, the process of sending the transaction to a credit-card processing plant for approval must be handled over a private, leased line (unfortunately making it less cost-effective for smaller companies). Secure Electronic Transactions (SET), a promising standard set by Mastercard, Visa and other vendors, is actually a combination of an application-level protocol and recommended procedures for handling credit card transactions over the Internet. CyberCash technology is another primary participant in the transaction security market: this easy-to-use payment application could rapidly expand in terms of payment technology.
Content & Structure Description Standards
There are a number of content-providing communities, which have already, or are developing, national and/or domain-specific standards to support the description of different types of content in prescribed formats. Two examples are:
RDF (Resource Description Framework). One such evolving standard is the metadata initiative by W3C (World Wide Web Consortium), which is working on defining a metadata syntax known as the RDF Dublin Core.This specification is being reviewed and adapted by a range of domain-specific communities including those concerned with libraries, visual arts, museums, galleries and slide libraries. Its focus on resource discovery means that it is ideally placed to form a link between the vast array of local standards currently in use.
The following table allows technological configuration for a CSC. The first column individuate the componen and the CSC to which belong (Excellence, Technological, Exhibition).
Component |
Minimal Technological Configuration |
Network Infrastructure & Interoperability Gateway Excellence CSC |
Resources: Server Minimal configuration
Networking Options The following networks are supported using native protocols:
|
Distributed Database, Metadatabase, Search Engine & Agent, Multilingual Interoperability Excellence CSC |
Resources: |
Cultural on-line browser Excellence CSC |
Resources: Reference tool: |
CSC Organisation, Publishing Team, Promotion & Advertising Excellence CSC |
Resources:
Reference Tool: |
Basic Services & Thematic Forum Excellence CSC |
Resources: Reference Tools: |
Archiving Tool Excellence CSC |
Resources: Reference Tools: |
Application & Market Products Excellence CSC |
Resources: Reference Tool: |
Virtual Exhibitor Excellence CSC Exhibition CSC |
Resources:
H/W massimal configuration:
Reference Tools: |
Authoring Tool Excellence CSC |
Resources: Reference Tools: |
Training Room
Technological CSC |
Resources: Reference Tools: |
Video Conference
Technological CSC |
Net Meeting, InPerson |
Virtual theatre
Exhibition CSC |
Resources: Workstation:
Virtual Theatre maximal configuration (3 channel projection) Onyx2 IR 3-pipe 8xR10000, 1GB RAM, 6x64KB Texture Memory, 9GB HD Projector: Video-Projector 1280x1024, Analogic card, Kit to mount the screen (eventually), Screen 6x2 m Stereo Glasses: Stereo Graphic Emitter, Stereo Graphic Cristal Eyes Other material: W113 interface, Alphanumeric terminal, Modem, Joystick, Amplifier, 2 Speakers, Continuity Group, Cables Reference Tools: |
Multimedia Room
Exhibition CSC |
Resources: Reference Tools: |
CyberCafé
Exhibition CSC |
Resources: Reference Tools: |
Marketing Area
Exhibition CSC |
Resources: Reference Tools: |
Playroom
Exhibition CSC |
Resources:
Reference Tools: |
This table synthesize the correspondence between component and CSC type:
Component |
Excellence CSC |
Technological CSC |
Exhibition CSC |
Network Infrastructure & Interoperability Gateway |
X |
X |
X |
Distributed Database, Metadatabase, Search Engine & Agent, Multilingual Interoperability |
X |
X |
X |
Cultural on-line browser |
X |
X |
X |
CSC Organisation, Publishing Team, Promotion & Advertising |
X |
X |
X |
Basic Services & Thematic Forum |
X |
X |
|
Archiving Tool |
X |
X |
X |
Application & Market Products |
X |
X |
X |
Virtual Exhibitor |
X |
X |
|
Authoring Tool |
X |
X |
X |
Training Room |
X |
X |
|
Video Conference |
X |
X |
|
Virtual Theatre |
X |
||
Multimedia Room |
X |
||
CyberCafé |
X |
||
Marketing Area |
X |
||
Playroom |
X |
The planning for the next phase is already presented into the original proposal and illustrates how we intend to proceed into the project. Main activities that we intend refine during the delayed period before to start the next phase are:
In our intention the planned activities are the following:
Validation and Verification phase
The investment costs are mainly based on the establishment of ten Cultural Service Centres (F-Paris, F-Sophia Antipolis, D, PO, SP, A-Graz, A-Vienna, I-Milano, I-Bologna, I-Roma) during the trial validation phase and on the feasibility study phase. The organisation cost figures are not indexed on the life-cost increasing factor and may be different for each country. The 1st year investment is based on the feasibility study actually in progress and already co-financed by the EU. The trial validation phase cost are described in the economical part of the current proposal and the EU required contribution is bounded to 50%. The 2nd year activity will focus on the demonstration and validation of the Cultural Service Centres (CSC) basic functions.
Macro activities |
Year |
KECU |
|
Feasibility study |
I |
1612 |
Pilot network implementation |
II |
4570 |
Application deployment |
III-V |
23818 |
During this phase CSC will provide to a selected range of pilot users generic and basic service on the Cultural Network by using existing infrastructures and application products partially re-used. Pilot implementation will involve only a preliminary configuration of the final CSC, in the 2nd year phase each CSC configuration will take into account ad maximum the availability of devices, structure and applications to reduce the overall investment before a formal assessment from the pilot market and application deployment. This condition will reduce the start up cost of the CSC to one third of the budgetary estimation. Considering the absence of self funding element during 2nd year the required EU funding is up to 50%.
Starting from the 3rd year funding will be probably mainly based on the start up of new CSC if new partner will join the project otherwise the investment amount will be related to the activation of commercial activity of existing CSC. Under this conditions no funding by EU will probably be requested.
For each partners the non-physical investment could be described as in the following:
Austria
We decided to split the realisation of the Cultural Service Centre into three phases. The overall development should be finished in the next few months (service start-up).
Plan for realising the future CSC infrastructure and services:
MOSAIC Service |
Realisation |
Implementation Partners |
Phases |
Interoperability, distributed database, gateway activation, search engine, local catalogue activation, link to external database |
Realised:
|
|
1st Phase |
Personalise MOSAIC browser with specific tasks (tourism...), statistical reports |
To be realised:
|
|
2nd Phase |
Design links and interfaces with libraries, archives and museal araes |
To be realised:
|
Potential partners:
|
2nd Phase |
Local mediatec, videoconference hall, virtual theatre, cybercafe, playroom |
To be realised:
|
Already existing partnerships:
Cooperation with other companies and institutions are being negotiated (Banks, Hardware Providers, e.g. Hewlett Packard, Siemens...) |
3rd Phase |
Activities |
Contribution |
re-engineering of existing product on Mosaic environment |
CIMI-IMDAS-Virtual Exhibitor interfaces |
Pilot users feedback analysis |
Survey on Austrian MOSAIC user feedback; study on service enhancement |
Activation of pilot network of cultural service center |
Select partners for the pilot network; define a common basis for co-operation (ci&cd); marketing; partner research |
Austrian Cultural Service Center |
The CSC Austria will be a non-profit association consisting of different types of members (content provider, service partners...). The CSC is in the process of being established, and AIT ltd. will be one service company of the CSC Austria. |
Service start-up - Implementation Phase |
Run the CSC Austria and provide basic services |
Market plan and contractual agreement refinement |
Make a market survey analysis for the Austrian CSC; individuate contractual issues (Austrian, EU law) |
Pilot results validation |
Evaluate CSC Austria / MOSAIC network business performance |
Promotional demo and dissemination |
Manage and carry out dissemination activities |
In the meantime trough Arenotech an engagement has been realized with the Citè de la Science ( Paris ) to deliver the first French center.
All the museal French organization is actively following MOSAIC initiative and there is a plan in short time to join MOSAIC opportunities in Citè de la Science scenario. As well known also this initiative is related to the fruition of the cultural heritage through new multimedia technologies with virtual reality.
During a section in the technological center at Sophia Antipolis (France) this join has been publicly declared explaining all contents and added values.

Cite des sciences can be part of most of the achievements of the Mosaic.
Resource Centres
Cite des Sciences has already built and deployed a multimedia internal platform (Cite Heart of Network), delivering cultural and scientific services inside the temporary and permanent exhibit.
A Mosaic resource center can be identified with the extension of the deployment and accessibility places like the Mediatheque, the multimedia library and Science Actuality site. These sites are already dedicated to learning and upskilling, in non-commercial conditions.
Networking the centres
Cite des Sciences intends to upgrade the software of its platform so that multilingual and multi-sites use is allowed and controlled.
A first high bandwidth Network can be built between the three French sites, and extended to foreign ones depending of international links possibility.
This network will be extended and largely disseminated between a " High Bandwidth Multimedia Club " between metropolitan communities and networked cities that cite has created from its experience.
Content production and adaptation
A selection of existing multimedia contents will be adapted and delivered to the different resource centers. These contents have strong scientific, cultural and pedagogic characteristics.
As an example :
Germany

The CSC Germany will be a non-profit association with different types of members. It will be a forum within ZGDV similar to IKTT - Forum for Information and Communication Technology Transfer - with the following goals:
The CSC will establish a demonstration and competence lab presenting facilities, services and functionalities of MOSAIC’s CSCs. The service center will distribute on network MOSAIC services and products in the national area.
It will
There will be a strong relationship with CCG Coimbra/Portugal within the setup of educational initiatives which have a multimedia cultural heritage aspect.
CCG Contribution
WP Technology and Service Center - TSC
This WP focuses mainly on the set-up of the Portuguese TSC. This process will also include the dissemination of project results and ongoing activities among possible Portuguese and Spanish partner institutions like Museums, Universities, Libraries, etc. and their integration into the project.
The Portuguese TSC will also provide special services for computer-based training and teaching along with the provision of specific courseware.
Another focus of CCG’s activities will be laid on the provision of advanced tools and infrastructure in the context of data processing, visualisation and Collaborative Work (see also WP "Re-engineering of existing product on MOSAIC environment").
We consider this WP as an overall and continuos activity.
WP Re-engineering of existing product on MOSAIC environment
As the Portuguese Technology and Service Center we will perform the adequate integration of the existing MOSAIC product(s) into the common MOSAIC environment. Moreover we will evaluate infrastructure and tools already existing and available at CCG for usage and application in the MOSAIC project context, among others:
A new Multimedia Lab which is currently set up at CCG.
A Distributed Lab for Publishing, evenly in the process of being mounted, in collaboration with brother institutes of our International Network of Computer Graphics Institutions (INI-Graphics-Net).
Several CSCW tools which may help
A Virtual Table from BARCO Systems Ltd. Which allows the stereoscopic visualization of 2D- and 3D-data on top of a glass plate of approximately 1.5m x 1 m. The table also supports cooperative work modes.
MTS (Modular Training System), a result from an ongoing DELTA project (IDEALS) and which allows the creation and provision of Distributed Courseware.
Also the specific characteristics of each partner environment will be considered.
WP Activation of Pilot Network of Cultural Service Center
To this WP we will contribute with the establishment of the necessary communication infrastructure, especially with the other project partners, including the provision of advanced tools for distributed management of data, mirroring and country specific content adaptations (see also, but not exclusively, WP "Re-engineering of existing product on MOSAIC environment").
Timetravel to cultural heritage and historical events of a city:
Networked multimedia enables us to bridge distances and enables others to participate on our local cultural heritage. But there is a distance which is much more difficult to overcome and which is even more related to heritage then local distance: distance in time. Therefore, our goal is to communicate Europes cultural heritage by timetravel options. This enables users traveling through time in virtual space to get access to former conditions of cultural objects which disappear or change throughout history.
The networked VR-timetravel approach:
This part of the project enables users to navigate through distributed VR Scenarios, via the internet. (i.e. to travel through historical conditions of Berlin to understand the urban structure; to visit buildings which where destroyed during WWII or to see the former Berlin wall which has completely disappeared now, 10 years after its opening.
Time, like space, is a perfect metaphor to organise historical information. The system will enables us to add information at the place and at the time of it’s occurrence. (i.e., organisation of documentary filmmaterial at the place where - and in the time when - it was shot.)
The local augmented reality approach:
The local augmented reality approach with static interfaces.
The aim thereby is to develop a physical interface which is mounted in front of a historical place, building, sculpture or monument which allows the user to superimpose former conditions over the actual physical scene. ( i.e., a turnable LCD display mounted on a stand ore a binocular. By looking through them the former conditions of this place are superimposed on the actual scenery. A timeslider allows changes in time.)
The local augmented reality approach with moveable interfaces.
Multimedia - Tourbuses will be equipped with a large Display or Projection screens. Depending on the buses’ position the former condition of the city and other historical information is superimposed on the windows.
Our goal is to develop and create prototypical applications and interfaces to prove the value of these approaches for communication of city information and cultural heritages.
Our solid background in imaging and information, together with our technological vision, fully qualify Imation as a Key partner for a multi-media access to Europe’s Cultural Heritage.
ACTIVITIES |
CONTRIBUTION |
Re engineering of existing product on MOSAIC environment |
Activation of the modules described |
Pilot user feedback analysis |
Survey on CSC BO user feedback |
Activation of pilot network of CSC |
|
France CSC |
|
Italian CSC BO |
Run and Manage the BO CSC |
Italian CSC RM |
|
German CSC |
|
Service start up Implementation phase |
Run the CSC and provide the basic services |
Market plan and contractual agreement refinement |
Individuate contractual issues |
Pilot result validation |
Evaluate CSC BO / Mosaic network business performance |
Promotional demo and dissemination |
Manage and carry out dissemination activities |
Management |
PO University of BOLOGNA Department on Historical Disciplines Prof. Francesca Bocchi
Portugal
CSC – Pole leader and Contractor - Consortium Geira ( IPM+UM+UTAD) Museu Regional De Arqueuologia D. Diogo De Sousa – Braga, Universidade de Tras-os-montes e Alto Douro
The Portuguese CSC will be the central node of the network of the Portuguese Museums, aiming at including all State Owned Museums, County Museums, Private Museums, Collections and other Cultural Heritage relevant organisations.
The Portuguese CSC will promote the use of the information and communication technologies by the museums, namely in four areas:
The Portuguese CSC will be a "Non Profit Organisation". It will be founded by the Portuguese organisations participating in MOSAIC 2: Museu D. Diogo de Sousa/IPM, UM, CCG and UTAD. At first it will establish / consolidate the network in the areas surrounding the physical location of the founding members:
The experience and contacts gained by all the Portuguese partners, namely within the GEIRA Project in the regions of "Trás-os-Montes e Alto Douro" and "Entre Douro e Minho", will be used for the creation of the Portuguese CSC.
At present 9 museums have joined the initiative in the region of "Trás-os-Montes e Alto Douro" (2 more are in the process of joining):
In this region a very well known manor house has also joined:
In the region of " Entre Douro e Minho" 4 museums have joined (7 more are in the process of joining):
The WEB pages of these museums can be found at ref. http://www.geira.pt/paginas/cultura.htm
The institutions that are in the process of joining are:
IPM, Instituto Português dos Museus, is a State Organisation, under the "Ministério da Cultura" (Ministry of Culture), that owns the State Museums (30 museums, where the National Museums are included) and gives technical guidance and support to all Portuguese museums.
Museu D. Diogo de Sousa represents IPM in the Geira Project. This arrangement will be maintained in MOSAIC 2. By the previous experience, it is our opinion that the Portuguese CSC, having Museu D. Diogo de Sousa / IPM as a founding member, will approach the museums in a better way. New technologies do not appear as "imposed", but seen as something already adopted with success by the same kind of institutions.
The Portuguese CSC will be, at first, physically located in three places: Braga (UM), Vila Real (UTAD) and Coimbra (CCG). In these places the infrastructure is already in place, using the Computer Centres of UM, UTAD and CCG. These Computer Centres are equipped with high availability computer systems, which includes high disk storage capacity, computing power and system redundancy. The communication infra-structure of these centres is also adequate, with provision for a large number of ISDN dial-up connections and a high bandwidth Internet connection to the Portuguese Scientific and Cultural Network (RCTS). The Portuguese Scientific and Cultural Network (RCTS) is a countrywide network, which provides high-speed connections to all major Scientific and Cultural entities, namely the Universities (UM and UTAD) and research and development institutions (CCG, with a institutional support from the University of Coimbra).
UM and UTAD are acting as PoP's (Point-of-Presence) for around two hundred secondary schools and libraries in the North Region of Portugal, providing these institutions with Internet Services (email, WWW hosting and Internet access) and support (a help line operating from 9:00 to 17:00, week days). In the context of the Portuguese CSC, these services will be also offered to the museums.
CCG is one of the National Competence Centres (under the National Program NONIO, at the Min. Education) for the introduction of new technologies in the Portuguese secondary schools, providing support for the use of Internet Services (email, WWW hosting and Internet access), on-line help and developing especial courseware and educational software. This experience will be used in the context of MOSAIC.
The Portuguese CSC will enlarge and consolidate the existing network of museums and cultural institutions, aiming at extending it to all the Country. For this propose, adequate Internet connectivity and training will be provided to all joining institutions.
Sweden
Spain
Activities |
Contribution |
Pilot users feedback analysis. |
Survey on Spain MOSAIC user feedback; study on service enhancement. |
Activation of pilot network of cultural service center. |
Select partners for the pilot network; define a common basis for co-operation (ci/cd); marketing; partner research. |
Spanish Cultural Service Center |
The CSC Spain will be a non-profit association consisting of different types of members (content provider, service partners...). The CSC is in the process of being established, and CEP will be one service company of the CSC Spain. |
Service start-up - Implementation Phase |
Run the CSC Spain and provide basic services. |
Market plan and contractual agreement refinement |
Make a market survey analysis for the Spain CSC; individuate contractual issues (Spanish, EU Law) |
Pilot results validation |
Evaluate CSC Spain / MOSAIC network business performance. |
Promotional demo and dissemination |
Manage and carry out dissemination activities. |
5.4 Describe the resources necessary to operate the services and to identify performance indicators
The architectural document (WP1700) defines in detail the infrastructure tipology and needed people to create the network and all the service centers. The descriptions are done as performances and minimal and maximal configuration (a short description has been given in the previous paragraph).In the following are reported a list of professional profiles required to create the project. It has to be outlined that one target of Mosaic is not to create only technical skill but profiles able to express creativity and added value using technology as support. A significative tecnological center as Epcot (Disneyword) is able to show not only amazing technological solution but also special effect with contents and upgrading capabilities. This is the reason why the most important thing in Mosaic are human resources.
The CSC organization shall foreseen the followings managerial profiles:
Moreover the management staff shall:
The CSC organisation shall be composed of Executors and a Publishing team (researchers, editors, graphics, programmers, system manager and educators)
The Publishing Team: which shall supply the following functionality:
Close to the figure of the Curator there must be a new professional profile that we have called the Techno-art. But what do we mean by techno-art ? The techno-art, as also the name say, must be a professional person very qualified, who is able at the same time to look:
The techno-art has to be a sort of intersection between the historian of art and the scientist, he must be able to face the problems either for the content and also, by knowing the technique he has to decide which is the better way to tell the content. He must be able of seeing the things from another point of view, not from the expert one but from the common people’s.
He has to decide which is the better way to organize the data in order to let the users feel comfortable in front of the information that are given. At the same time among all the tools that are available he has to choose the best that fits the kind of information that have to be given. Nevertheless in every CSC some important professional figures should be needed as:
ref. http://mosaic.infobyte.it/project/project.html
The executors have in charge to perform all the CSC activities supply the following functionality:
In the CSC there must be also low qualified profiles that could be responsible for the maintenance, the surveillance, the organization of services for the restoration and the merchandising. Those profiles could be:
See Annex - Planning
6.1 Cost
Network Infrastructure & Inter-Operability Gateway | ||||
| Total |
|
|
| |
Distributed Database, Metadatabase, Search Engine & Agent, Interoperability | ||||
| Total |
|
|
| |
Cultural on-line Browser |
|
|
|
|
| Total |
|
|
| |
Basic Services & Thematic Forum |
|
|
|
|
| Total |
|
|
| |
Archiving Tool |
|
|
|
|
| Total |
|
|
| |
Application & Market Products |
|
|
|
|
| Total |
|
|
| |
Virtual Exhibitor |
|
|
|
|
| Total |
|
|
| |
Authoring Tool |
|
|
|
|
| Total |
|
|
| |
Training Room |
|
|
|
|
| Total |
|
|
| |
Video Conference |
|
|
|
|
| Total |
|
|
| |
Virtual Theatre |
|
|
|
|
| Total |
|
|
| |
Virtual Theatre (massimal configuration) |
|
|
|
|
| Total |
|
|
| |
Multimedia Room |
|
|
|
|
| Total |
|
|
| |
CyberCafè & Marketing Area |
|
|
|
|
| Total |
|
|
| |
Playroom |
|
|
|
|
| Total |
|
|
| |
|
Personnel salaries |
|
| ||
Area and Professional skill |
|
1999 |
2000 |
2001 |
Notes |
Total Employees |
|
19 |
19 |
19 |
|
Total Salaries |
|
891800 |
891800 |
891800 |
|
Expences Table |
||||
|
|
|
|
|
Expences Items |
Cost |
1999 |
2000 |
2001 |
Infrastructures |
|
|
|
|
Distributed Database |
52500 |
52500 |
0 |
0 |
Basic Services & Thematic Forum |
61700 |
61700 |
0 |
0 |
Archiving Tool |
13600 |
0 |
13600 |
0 |
Applicastion & Marketing Product |
46500 |
0 |
46500 |
0 |
Virtual Exhibitor |
13000 |
0 |
13000 |
0 |
Authoring Tool |
6500 |
0 |
6500 |
0 |
Training Room |
32700 |
32700 |
0 |
0 |
Video Conference renting |
21000 |
21000 |
0 |
0 |
Multimedia Room |
21600 |
21600 |
0 |
0 |
Playroom |
10600 |
0 |
10600 |
0 |
Virtual Theatre |
373167 |
0 |
373167 |
0 |
Workshops |
21600 |
0 |
21600 |
0 |
CyberCafé & Marketing Area |
21600 |
0 |
21600 |
0 |
Network Infrastructure |
31400 |
31400 |
0 |
0 |
Total Infrastructure Maintenance |
72747 |
22090 |
72747 |
72747 |
Total Infrastructure Costs |
800214 |
242990 |
579314 |
72747 |
|
|
|||
Upgrading H/W-S/W |
|
|||
HW/SW tools upgrading |
Type |
15000 |
10000 |
5000 |
|
|
|||
Fixed costs |
|
|||
CSC Rooms Renting |
Total |
50000 |
50000 |
50000 |
Communication |
Telephone |
3000 |
6000 |
10000 |
|
Internet |
10000 |
15000 |
20000 |
Utilities |
Electric Power |
8000 |
17000 |
26000 |
|
Air Conditioning |
5500 |
5500 |
5500 |
|
Cleaning |
27500 |
27500 |
27500 |
|
Security |
2600 |
2600 |
2600 |
|
Others |
5000 |
5000 |
5000 |
|
|
|
|
|
Annual Fixed cost |
|
111600 |
128600 |
146600 |
|
|
|||
Tax |
|
|||
Total Tax |
40 |
n.a |
n.a |
600267 |
|
|
|||
Personnel |
|
|||
Production |
|
390000 |
390000 |
390000 |
Marketing |
|
369200 |
369200 |
369200 |
Direction |
|
132600 |
132600 |
132600 |
Total Salaries |
|
891800 |
891800 |
891800 |
|
|
|
|
|
Personnel extra cost |
Extra |
89180 |
89180 |
89180 |
|
|
|
|
|
Annual Personnel Costs |
|
980980 |
980980 |
980980 |
|
|
|
|
|
Total Annual Costs |
|
1350570 |
1698894 |
1805593 |
6.2 Revenue
A very important element, main data for a correct evaluation of plans in full operation, is the proposing ability of the organizational structure in managing the entire packet of value added technological services.
The combination between the normal flow of tourists and that induced by specific events is a significant indicator of success for permanent technological centers. The entire packet of services is aimed at increasing the visit in culture sites from a time point of view and thus the side business due to the greater stay of the cultural tourist.
Therefore among the main requirements for the service management organization there is the:
Based on our experience, the suggested general approach is that of running the first services immediately. This strategy is particularly favored by the packet of Internet products which can start to present the entire project right from the first months. The multimedia hall could then commence (obviously if there are operational conditions and availability of final areas). The opening of the virtual reality room will take place progressively.
The proposed full operation management structure is a cooperative consortium with internal remuneration could be no profit.
Therefore profits derived from this activity will be mainly re-invested in production of derived products (CD-ROMs, new VR models, gadget, etc.) or in cultural and tourist promotion of the archeological site (organization, events, meetings, conferences). This strategy will take to a growth in staff as far as time determined projects or permanent activities are concerned.
A few initial points have been made to begin a preliminary cost revenue plan. The latter is obviously based on hypothetical forecasts of visitors. A more precise revision of this plan will take place during the execution of the project thanks to more punctual indications acquired during the operational phase (rent, available spaces, programming plan).
The main formulated hypothesis are the following:
The data must obviously be modulated based on the final operational plan.
The data and indicators are very dependent on the type of commercial and promotional operation which will develop around the service center. The return and investment in new products data will be strictly connected to the revenue and the production strategy will be based on the monitoring of economic indicators and definite promotional criteria.
As regards the derived products it is useful to underline the following:
Production costs of these objects must be put in relation to the probable revenue of the entire communicational action.
If on one side the maximum involvement and communication can be obtained with the use of a strongly involving virtual reality, the profitable fall on a number of objects, to produce with greater simplicity and lesser technological impact, is obvious. Those participating in an experience of great fascination will tend to not only pay to view (tickets, groups, bookings, as demonstrated by experience so far) but also take back with them something which may be a logical continuance such as a video, CD-ROM or simply a gadget (T-shirt, cap) with the logo of the experience.
On the other hand all those who will be attracted to Internet and to the presence of documents and objects of great cultural, technological or tourist interest will find on the server the reasons to continue their visit and even purchase objects (previously mentioned) or images concerning the archeological sites. This may bring revenue as demonstrated by the experience of large distribution and entertainment chains where a considerable part of the economic returns is thanks to the use of Internet even from a commercial point of view.
Furthermore the installation of necessary infrastructures to support the applications and the initiatives generates a permanent connection network of international interest which may be exploited even after also for different reasons compared to the initial ones. There would be the possibility of creating a flow of hotel information and booking, restaurant booking, organized tours, visits to archeological areas and natural parks. In sinthesys the revenue figures are:
Revenues Table |
||||||||
|
||||||||
Estimated number of visitors for year = |
|
15000 |
|
30000 |
|
60000 |
||
|
|
|
|
|
|
|
|
|
Revenue Items |
Unitary Cost |
% Fruition |
Number Rentings/ Sales 1999 |
1999 Revenue |
% Fruition or Number Rentings/ Sales 2000 |
2000 Revenue |
% Fruition or Number Rentings/ Sales 2001 |
2001 Revenue |
Content Driven |
|
|
|
|
|
|
|
|
Multimedia CD-ROMs |
25 |
0 |
|
0 |
20 |
150000 |
35 |
525000 |
Electronic Documentation |
20 |
0 |
|
0 |
4 |
24000 |
8 |
96000 |
High quality electronic images |
20 |
0 |
|
0 |
30 |
180000 |
40 |
480000 |
Funny Electronic |
2 |
0 |
|
0 |
3 |
1800 |
5 |
6000 |
Markup on fees/Rights from other CSC |
10 |
0 |
|
0 |
0 |
0 |
0 |
0 |
Sales of souvenirs (gadgets, T-shirts, books, posters, photos & slides, video cartridges) |
5 |
0 |
|
0 |
20 |
30000 |
40 |
120000 |
Service Driven |
|
|
|
|
|
|
|
|
Training Courses |
1250 |
0 |
|
0 |
1 |
375000 |
1 |
750000 |
Video Conference renting |
500 |
|
0 |
0 |
5 |
2500 |
10 |
5000 |
Multimedia Room access |
2 |
0 |
|
0 |
3 |
1800 |
3 |
3600 |
Multimedia Room renting |
90 |
|
0 |
0 |
10 |
900 |
24 |
2160 |
Playroom |
0 |
|
0 |
|
|
0 |
2 |
0 |
Virtual Theatre access |
6 |
0 |
|
0 |
20 |
36000 |
80 |
288000 |
Virtual Theatre renting |
1500 |
|
0 |
0 |
4 |
6000 |
10 |
15000 |
Workshops |
20000 |
|
0 |
0 |
2 |
40000 |
2 |
40000 |
CyberCafé & Marketing Area |
2 |
0 |
|
0 |
25 |
15000 |
50 |
60000 |
CSC network services subscription |
50 |
0 |
|
0 |
15 |
225000 |
30 |
900000 |
Advertising on Events |
|
|
|
|
|
|
|
|
Sponsoring subscriptions |
1500 |
|
0 |
0 |
6 |
9000 |
10 |
15000 |
Advertising of the cultural events |
0 |
|
0 |
0 |
0 |
0 |
0 |
0 |
Advertising of the cultural institutions |
0 |
|
0 |
0 |
0 |
0 |
0 |
0 |
Tourist information |
50 |
|
0 |
0 |
5 |
250 |
10 |
500 |
Total Annual Revenues |
|
|
|
0 |
|
1097250 |
|
3306260 |
Revenues/Expenses |
||||
|
|
1999 |
2000 |
2001 |
Total Annual Revenues |
|
0 |
1097250 |
3306260 |
Total Annual Costs |
|
1350570 |
1698894 |
1805593 |
Profit |
|
-1350570 |
-601644 |
1500667 |
|
|
|
|
|
6.3.2 Provide a calculation of the break even point and the financial rate of return
The following table illustrates a breakdown of the revenue item referred to the project planning phases. Some items are linked to the country cultural organisation and can involve funding from sponsors. At this time we limit our analysis only on the basic and generic services that will be provided starting from the 2nd year
CSC |
1st year (feasibility study) |
2nd year (trial and validation phase) |
3rd year – 5th year |
Feasibility study cost |
1612 KECU |
0 |
|
EU funding |
844 |
||
Partner funding |
768 |
||
Sponsor funding |
0 |
||
Pilot network implementation cost |
4570 KECU |
||
EU funding |
2544 |
||
Partner funding |
2026 |
||
Sponsor funding |
0 |
||
Application deployment cost (10 CSC) |
26172 KECU |
||
EU funding |
0 |
||
Partner funding |
23555 KECU |
||
Sponsor funding |
2617 KECU |
||
Revenue |
33060 KECU |
||
Profit & Lost |
- 1612 KECU |
- 4570 KECU |
+ 6888 KECU |
Due to the nature of the project and the logic of aggregation which we want to install, much of the investment is for synergy between public and private sectors. This synthesis is shown via the creation of appropriate organizations, the CSCs, which involve a number of investors.
It is therefore possible to supply a complete financial plan for each CSC but what we believe to be proposable is a number of indications for reference.
A financial plan has been proposed as far as the communitary contribution is concerned right from the offer. The financing is fundamental in both the study and validation phase. The various service centers are not able to obtain revenue due to the lack of services. The financing is necessary for the feasibility study and for the start-up phase of the system.
The different CSCs organize themselves independently for fund raising: for example the CSCs of Rome and Milan will depend on private investments, the French ones also on the state and so on. There are no rules. Based on the first organizational experiences, the possible road could be that of a leasing. With this formula the whole of the investment translates into a fee. The advantage of this solution is that of having a complete infrastructure immediately available and therefore activate the services at once. The projection may be considered as follows (not with complete precision since a few figures are typically based on negotiation and may be considerably different depending on the place of origin and relationships with the finance companies).
An alternative financing project could be the following:
Total financing: 800214 (in Leasing)
Advance (10%) = 80021,4
Monthly charge:14404 ECU (at 8% in five years)
Last rate (1%) = 8002,14 ECU
First Year |
Second Year |
Third Year |
Fourth Year |
Fifth Year |
|||
Advance |
80021,5 |
||||||
Rate/Year |
12*14404 |
12*14404 |
12*14404 |
12*14404 |
12*14404 |
864240 |
|
Last rate |
8002,14 |
||||||
Total |
252869 |
172848 |
172848 |
172848 |
180850 |
952263 |
|
In such case the Revenue/Expenses table became the following:
Revenues/Expenses |
|
|
|
|
|
|
1999 |
2000 |
2001 |
Total Annual Revenues |
|
0 |
1097250 |
3306260 |
Total Annual Costs |
|
1360449 |
1292428 |
1905695 |
Profit |
|
-1360449 |
-195178 |
1400565 |
|
|
|
|
|
The success of the MOSAIC project lies in the capacity of aggregation of energies and financing. The main element needed to build a virtuous circuit and make the system profitable is to assure the institutions and favour their aggregation with private structures. The birth of autonomous partners within community legislation thus becomes one of the most important aspects of the project. In the following paragraphs we will try to illustrate a reference framework for the MOSAIC organization together with the laws and basic agreements necessary to be established in order to create the path of aggregation of the hoped for financing.
The main risk is therefore the impossibility to give a message of continuity and progress in the network's activity and its incapacity to convince the other partners to aggregate. The EU thus has a fundamental role not only from a financial contribution point of view but also for the confidence that it gives with its participation to the project. The absence of continuity in the TEN TELECOM project framework is today one of the major risks for the project.
There are other elements of risk but minor, such as that of the digitalization of works of art, the absence of providers large enough in order to be able to activate a CSC all over the world, the formation of personnel in new activities and new organizational structures, the need to create new functions in often institutional environments and with high resistance ... aspects that no doubt will be significant in a first start-up phase and that could cause delays for the implementation of all the services, but which in the long run we believe will not be so important and not linked to the project.
If we consider the landscape at the beginning of the project:
the fact that more and more partners (mainly the initial partners) are going to join the project can be considered as a success element and a base of certain guarantee in the performed road.
In fact the increasing of content providers together with other actors well strong in the added values as a consequence of their high professional skills is one of the sounding fact well appreciated in the market.
The general situation in Europe created by the liberalisation of Telecom services generated organizative conditions for the growth of economical opportunities in service centers more than the request for unique suppliers or standardization. This landscape will be tremendous growth factor for the opportunities of the project and his dissemination.
Next critical phase is related to the sustain that International and European bodies could activate in the area of the cultural heritage in the next future. In particular the role of the MOU is of a highest level of importance. A this stage the consolidation of the mark with the prestigious recognition of the Smithsonian Institut together with the continuos message of this project idea on the market remains a strong base for the development of the project in a short period of time.
We could feel much more confident if we could relay on a contractual frame much longer.
This kind of projects, much more marketing oriented, needs the time to involve all the International possible partners ensuring both consistency and continuity together with a consolidation on the market well longer than a solar year.
The Annual Review – Project Assessment has evaluated the work done until now between good and satisfactory. The overall recommendation has been : Continue.
The MOSAIC Consortium has discovered a strong expectation from the cultural world (from different players in the cultural heritage). Following the line of MOU, we found many potential partners which are very interested as industry in sponsoring, institutional organizations for content provision, users (customers) interested in access to the content promoting artistic goods (large demand from owners of artistic goods), etc.…
Technology Infrastructure are available, but a part of the content is still "missing". A facilitation of creating and managing new content is necessary. We will achieve it by increasing the capability to manage with institutional organizations. Shift of paradigm from centralized to cooperative (decentralized) approach - network aspect.
The creation of new areas and economic flows around the valorization of cultural heritage could determine an anomalous and opposing trend phenomenon. In this case there is the possibility that the introduction of new value added technologies could increase employment instead of reducing it (something that occurs almost everywhere in other applicational sectors).
The ulterior elements on which MOSAIC pay attention are the following:
The make-up of a cultural service centers that has within an organised group of people responsible for the promotion of a single theme or more cultural themes seems to be the right answer for this request. All of these operations are idealised within a consolidated technology EURO-ISDN and INTERNET WEB.
The success of the dissemination depends on some important factors:
all of this aspect has been analyzed and the a first feedback on the dissemination phase WP 1800 that is in progress.
An analysis in this sense serves to sustain the economic projections and, therefore, the market plan and serves to avoid a non-fulfillment of the market's expectations.
We are basing our work on the existing activities to improve the quality in presenting added value services (e.g. RAMA or Aquarelle are technical projects) MOSAIC is not a technical approach, MOSAIC will meet the expectation of the users in the 3rd millennium in the area of Cultural Heritage, MOSAIC has the intention to bring the standards to the market - enabling the setup of Trans-European cooperation networks, MOSAIC builds a starting point for a global framework (which is outlined for the 5th Framework program) in the area of Libraries, Museums and Archives.
MOSAIC is middleware between users and providers (content and solution) with the aim to offer solutions for generic services for the users as well as for the providers (we have re-evaluated a lot of other International activities in the Cultural Heritage area).
From a technical point of view we focused our attention to easily manage electronic cultural heritage access using distributed databases which are only enabled using the existing standards.
MOSAIC tries to use everything that exists as regards standards and applicational products in order to satisfy the necessity of value added services for users.
Therefore the basic element is to underline the applicational and commercial context in which one is working and not supply an information technology solution for such a complex subject.
Consequently one has to deeply study and pay attention particularly on the analysis of the desiderata and on feedback from potential users at world level.
We did not expect to find a so high level of complexity (3 levels - technical, application, human). We like to define it as a larger challenge than expected before (for example the definition of a CSC team which is not only technical oriented).
The quality subject-matter is a courtesy of the information contents tied with the cultural patrimony and is of particular importance. One of the elements that today makes it difficult for a correct divulgation of the contents of the complex context as that of culture. This point has above all an organisational value. In fact, today the products developed in some countries are not correctly validated by users of receiving countries and this often causes problems of misunderstanding in the initial phase of the system.
The principal elements in this sense are:
These functions that we hold indispensable must be done by an editorial office available in each cultural service center capable of revising contents of translations of the quality products made in other countries of a non mother tongue to finally guarantee the global accuracy and the quality of the product that circulates in the Mosaic system.
Furthermore, having placed our attention on the value added service issue, quality is equal also to efficiency and client satisfaction. Therefore quality becomes a distributed concept which in a transversal way effects all the organizational and functional elements: engineering of the available spaces for the general public, facility in the use of the applications, attention to particular users (disabled, children, ...).
Clearly quality also becomes an important aspect in investment costs. Therefore the quality element has been placed in the light and has been made tangible as far as requirements and guidelines are concerned. As far as the implementation of the project is concerned one has to obviously apply a trade-off between level of quality and availability of investments. However it is not possible to go under a certain level. Thus MOSAIC can represent also the basic reference to predispose minimal level services.
The MOSAIC international organization has the task to dictate guide lines for services in terms of requirements and qualitative level. It is an association or at least a non-profit organization with all of the CSC adhering and all Museums being institutionalized partners. The associative quota is established every three years based on the structure's organizational costs. The main offices could be in Brussels at the Banca di Roma premise. The staff of this association will be limited.
The technical scientific committee of the organization has the task to draw up and emits indications as well as MOSAIC guide-lines. It verifies the quality of the various service centers and selects new associates. It will send warnings in case the guide-lines and quality are not respected.
The MOSAIC international organization has the task to point out reference standards, reaches agreements with structures, suppliers and institutions at world level. It points out the application elements of interest and suggests them to the CSC of Excellence which have the task to produce the appropriate SW or HW products. These Excellence centers are those which will better interpret the needs of the final user and thus due to their sectorial experience they will produce the appropriate tools to distribute within the CSC. The latter are extremely variable in structure. There can be some technological CSCs who privilege network services, areas of formation and debate (e.g. University) or CSCs within exhibit areas (museums, libraries) that have services with access to the local public and therefore specialize in value added ...
The main basic logic is to not create a pyramidal vertical structure but a WAN, meaning a network in which everybody can join and find the right indications to dialogue (standards), the accords to enhance one's own services and the structure to organize one's own service center. The logic is therefore very similar to Internet. There is no control on data but a spreading of information within specific agreements and non homogenous area interest. Like in a network each new user increases the value added and significance but nobody is essential. There is no hierarchy but different potential thus heterogeneity in content.
The economic return of each CSC is based partly on the existence of other CSCs (presence of data in the network and ability to sell value added associated services) and in part to the specific capacity of the CSC (exhibit areas, specific application content, thematic services). A CSC can be a profit or a non-profit private organization. In particular the CSC may be a consortium of many private and institutional structures that have as main goal common objectives for the enhancement and exploitation of cultural heritage.
The Mosaic International Organisation:
A preliminary logic schema of the MOSAIC Organisation is illustrated in the following figure:

The International Organization will have to predispose a plan of consultance, formation and quality for each CSC. The latter will depend on the former to acquire the financial, technological and organizational aspects needed to create the different CSCs. As far as the network is concerned the organization will control and supervise the flow of information and statistics on accesses to the service. All this information and the organizational and technological directives will be published on the MOSAIC site and will be a point of reference for all the associates. The MOSAIC secretariat will take care of the organization of the technical direction committee meetings and the issue of guide lines and news on reached agreements. The project promotion and communication side will be taken care of by the International Organization but will be executed by the single CSC at local or national level.
7.1.1 Mosaic International Organisation plan
Considering the fact that so far perspectives and expectations have been created in a large number of potential partners, we believe that there is a need of predisposing to strengthen the consistency of the project in a better defined contractual framework (trial agreement phase).
The commercial diffused and distributed agreements are the basic element in the construction of the MOSAIC network as well as being the motor capable of stimulating and increasing the energies around the valorization of cultural heritage.
The main objectives are:
This direction cannot be omitted from structures capable of sustaining the initial payment of the system. In the second phase when the interchangeable mechanisms of information have been edited, the political system launched and the exercise tariffs have been indicated (rent, service cost, locations and fees, etc.) through a correct and concrete market plan, the system will be able to proceed on its own account. Taking into consideration the enormous contents of information, we believe that the volume of activities correlated with the cultural service centers cannot help but grow, consequently, feed itself new investments and new working opportunities.
The main step for the Mosaic International Organisation are summarised as follow:
join the Mosaic project as interest partner (Participation at the Project Mosaic (letter of agreement) – see http://mosaic.infobyte.it/partners/partners.html)
By the first semester of 1999 the structure will have to be set up at the main offices of the Banca di Roma in Brussels. All the CSCs will have to adhere with an association quota. Each CSC can designate a representative to participate in the organization's technical committee. The first task of the Organization will be to create the supervisory body: the technical scientific committee.
The committee will have to provide a plan of quality, configuration and service control.
The Annex - The MOSAIC Agreements, describes all the draft agreement that could be applied in the following phases of the project.
7.2 The IPR Problem
Using cultural materials in interactive multimedia requires acknowledgement or negotiation of new intellectual property rights. As cultural information has no geographical borders, legislation and agreements must be developed in an international context.
There are two reasons why it is important to be familiar with the basic principles of copyright law:
The works protected by Copyright are:
Source: Intellectual property law Primer for multimedia developers Copyright 1994 by J.Dianne Brinson and Mark F.Radcliffe (based on: Multimedia Law Handbook from Ladera Press)
Nowadays the different laws regarding the IPR problem, that are used in the different countries have to be considered as a barrier to the development of a multimedia market.
As everybody knows, the principal aim of a cultural institution is to disseminate the information they possess, in other words to let their collections physically and intellectually accessible to everybody.
On the other hand they must be very concerned that they should exercise a tough control over the dissemination and quality of this material and to maintain the aesthetic integrity of the original work of art they possess.
But which are the rights of the copyright owner?
The copyright owner has the right to maintain the integrity of the work of art and to protect it from piracy. He has to respect the following rights:
There is no registration system and no central clearinghouse for information of who owns or who can clear rights of a particular performance or work of art.
To what extent does a museum own the works it shows?
An institution has to consider the copyright and moral rights attached not only to the works held in the museum, but also to material of others that may be used in the collection management system .Generally speaking a copyright of a work of art belongs to the author or creator for all his/her life long and for a determined period of time to his/her heirs. The museums generally can control the physical access to the work of art but they usually don’t own the intellectual property right.
It may seemed as part of the museums task to preserve also the moral right of the works of art they have; they have to protect the integrity of the images and the identification of the author /artist .It would be useful for good working relationships for museum to take the initiative on the subject of rights agreements at the time of new acquisition, possibly by utilizing standards forms of rights agreement. This question becomes even more important when the museum wants to disseminate images via network for researches and common diffusion.
Multimedia and others applications of new media technology are not clearly covered in many traditional rights agreements.
Who are the copyright holders of the digital form?
Nowadays, institutions as museums and art galleries, artists, photographers and writers are to be considered as "subsidiary rights holders" of a new sort of products characterized by video, audio, software.
7.2.1 The EC laws on IPR
7.2.1.1 European Union legislation
There are two different approaches regarding the IPR problem in Europe:
The European Community faced the problem of copyright in a Green Paper in 1988 trying to harmonize the different laws that ruled in each nation. This document has now been approved by the European Parliament for implementation in July 1995. Even tough this represents a step forward, the regulations of the European Community are just minimal.
The most important conventions regarding the IPR problem are:
Source: ref. http://www2.echo.lu/legal/en/ipr/ipr.html
7.2.1.2 Differences between the European Community members and the EFTA members
Among European Community and the nations which take part of the EFTA (European Free Trade Association) there are some difference concerning the IPR problem:
Legislation is therefore expected to implement the Directive in the various Member States.
7.2.1.3 The position of the Nordic countries regarding the IPR problem: The Extended Collective License
The elements needed for the Extended License system are:
One essential feature of the extended license system is that represented right owners and outsiders, as well as all users, are treated on equal terms and conditions. This places the organization which concludes the agreements in a responsible position.
The requirements set on the organization must be such as to ensure that the organization is capable of looking after the interests of the authors in the field it represents. The organization must be professional, it must have know-how, and it must be efficient.
How Extended license functions:
The agreement and its extension:
an extended license is based on a freely negotiated agreement between a user of protected materials and the organization. In the negotiations it is possible to take into account all viewpoint affecting the matter and on what terms and conditions the user may use material.
The organization:
the organization must represent a significant number or a substantial proportion of the national authors. International coverage is not required.
Right of veto:
by exercising his right of veto a right owner may prohibit the use of his work. The right of veto may be prescribed in law. It is also possible to incorporate the right of a veto into an agreement concluded between a copyright organization and a user.
Distribution of remuneration:
a copyright organization distributes to the right owners the remuneration it has collected. In certain cases, individual distributions are not in practice possible. In these cases the remuneration may be distributed collectively for joint purposes of the right owners.
ref. http://www.kopinor.no/english/ext-eng.html
7.2.2 IPR laws in others non - European countries
7.2.2.1 U.S.A & Canada
In the non-European countries, like USA and Canada, the authors right lasts 50 years after his death and 75 years after the publication. As it can be noticed the protection is shorter compared to the European Community.
The U.S. Copyright Act, 17 U.S.C. 16/1/96 §§ 101-810, is federal legislation enacted by the Congress under its Constitutional grant of authority to:
Under current law, works are covered whether or not a copyright notice is attached and whether or not the work is registered.
In 1989 the U.S. joined the Bern Convention for Protection of Literary and Artistic Works.
Nowadays thanks to the increasing awareness of the importance of copyright there are numerous organizations that sponsors studies on that subject:
ref. http://www.law.cornell.edu/topics/copyright.htm
In Canada: Copyright Act revisions (Phase II): Amendments to the Act were introduced into the House of Commons on April, 25, 1996 as Bill C-32 and passed into law on April 25, 1997. Most provisions have been brought into force. The regulations provided for in Bill C-32 are now being made.
Copyright, which is ruled and regulated by Bill C-32 applies to:
Copyright means the right to:
The federal agency responsible for registering copyrights in Canada is the Copyright office, directed by the Registrar of Copyrights.
The Copyright act provides that any "fair dealing" with a work for purposes of private study or research,
newspaper summary is not infringement
ref. http://www.strategis.ic.gc.ca/sc_mrksv/cipo/prod_ser/online/guides_e/g_cop_e1.htm
7.2.2.2 Japan
In Japan, the author right lasts 50 years after death, as in US. The Japanese Institute of Intellectual Property proposed:
7.2.3 WIPO
The WIPO (Intellectual Property Organization) during the Diplomatic conference on Certain Copyright and Neighboring Rights Questions -Geneva December 1996- established that:
The WIPO is studying an international system which:
Those numbers may be useful to control the extent of use of the materials and also to identify the protected material.
ref. http://www.wipo.int/eng/newindex/index.htm
ref.http://www.wipo.int/eng/diplconf/distrib/94dc.htm
7.2.4 WTO
The WTO (World Trade Association) established in the Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS Agreement) that:
ref. http://www.wto.org
ref. http://www.wto.org/wto/intellec/intellec.htm
7.2.5 Agreement between the World Intellectual Property Organization and the World Trade Organization
To facilitate the implementation of the TRIPS Agreement, the Council for TRIPS concluded with WIPO an agreement on cooperation between WIPO and the WTO, which came into force on 1 January 1996. As explicitly set out in the Preamble the TRIPS Agreement, the WTO desires a mutually supportive relationship with WIPO. The Agreement provides cooperation in three main areas:
7.2.6 Fear Dealing and Fair Use
In many countries, copyright legislation allows for a number of defined exemptions. The principle on which it is based is that copyright should not hinder the acquisition of knowledge - notably this is true for those countries as U.S and U.K which emphasize copyright law focussing on the economic rights - while this is not true for those countries notably France where the copyright is considered as a "droit d’auteur".
These exemptions are related to:
With the rapid development of digital imaging and networking it is now becoming a major issue as to whether Fair dealing and fair use is a valid concept in a digital environment, particularly in relation to educational use. This aspect has to be resolved so to create confidence and willingness on the part of all interested parties whether by means of development of Intellectual Property rights legislation or by licensing.
7.2.7 Potential Pitfalls in Multimedia Media product development: clearing the necessary content right
What is analyzed in the following part of the document is the content of licensing. It seemed interesting to underline, considering that we are treating the Copyright problem, which items are important to be checked by the multimedia product developer in order to realize a multimedia product. The directive that is mentioned is the U.S. Copyright Act, 17 U.S.C. 16/1/96
7.2.7.1 Fundamental issues of content licensing
7.2.7.1.1 Subject Matter of License
It is important to precisely and unambiguously identify the content that is being licensed
7.2.7.7.2 Scope of Rights Granted
Multimedia products developers must ensure that:
Issues relating to the scope of rights include:
1. Activities Authorized
(1) Reproduction Right
The license should cover all anticipated forms of copying in order not to have ambiguity or misunderstanding.
(3) Distribution Right
All multimedia license agreements should explicitly provide the right to distribute the product which is separate from the right to copy.
(4) Public Performance and Public Display Rights
The public performance right is ordinarily not important for a multimedia product if:
b. Known and unknown Future Technologies It is important that the license includes a clear recitation of the parties understanding for the use of the licensed content in the future technologies, both known and unknown
2. Limitations Imposed on Granted Rights
An "unlimited rights" license allows the product developer to exploit the licensed work whiteout any limitation instead the "limited rights" license has limitations in its use but it may less expensive.
7.2.7.1.3 Term and Termination
The multimedia product developer should generally try to obtain the longest possible term in order to recover its investment and maximize its profit. Licensors instead prefer to keep the term as short as possible in order to maintain control over the use of the work. Termination can be triggered by the passage of time or by a party’s failure to comply with specified terms or conditions of the agreement.
7.2.7.1.4 Fees and Royalties
Royalties and other fees payable to the content licensor will vary in amount depending on :
Depending on the type of the license the payment maybe structured :
7.2.7.1.5 Credits
These terms are typically negotiated on a case-by-case basis.
7.2.7.1.6 Representations, Warranties and Indentification:
1. Representations and Warranties
Typical representations and warranties include:
2. Indemnification and Defense Against Third Party Claims
the multimedia developer should seek indemnification and/or legal defense from the licensor for expenses and liabilities incurred if a third party asserts claims covered by the licensor’s representations and warranties.
7.2.7.2 Licensing content for multimedia applications.
7.2.7.2.1 Licensing Music
It is important to make a disciplined analysis of precisely :
1. Musical Works vs. Sound Recordings
A songwriter retains the copyright in the musical work or transfers it to his/her music publisher, while record
producers and record companies own the right copyrights to sound recordings.
2. Licenses to Musical Works
The principal licenses with which a multimedia developer should consider are:
b. Synchronization and Videogram Licenses:
synchronization licenses allow a licensee to bundle music together with visual images or motion pictures to Create an audiovisual work
c. Public Performance Licenses:
allow the licensee to publicly perform musical composition ( Cf: the new Public law 104-39, s.227.)
d. New Media Licenses:
multimedia developers have to check any music-related license so to ensure that all applicable rights are covered for all uses of the multimedia product
3. Sound Recording Content Issues:
4. Libraries of Sound Recordings
The Libraries do not generally control the rights to popular songs. The music libraries can grant licenses that cover both the recording and the underlying composition.
7.2.7.2.2 Licensing Text
Rights to text can be obtained by:
1. Obtaining the copyright
the multimedia product developer must pay attention that the party from whom he can obtain the license owns the copyright in the text itself, and that the party has the ability to license all " electronic rights" with respect to the text.
2. Avoiding Trademark Problems
multimedia product developer must be aware that textual material may include trademarks belonging to third parties. In that case the developer has to obtain permission from the trademark owner.
3. Rights of Publicity and Privacy; Defamation
if the multimedia product is going to contain text relating to an actual person, it may be useful to obtain a release
from that person (or his/her heirs, if the person is deceased).
4. Other Rights
it may be very useful to obtain appropriate story rights, character rights, moral rights or other rights from the author in addition to the copyright for the text.
5. Identifying Owners of the Rights
the owner of the rights that have to be acquired can be identified by looking at the title page and introductory information pages of the published works.
7.2.7.2.3 Licensing Photographs, Artwork and Other Still Images
1. Rights to be cleared
b. Rights of Publicity and Privacy; Defamation
by using professional images, multimedia developer can obtain appropriate representations, warranties and indemnities. If the images instead, are obtained from amateur photographers it may be much more difficult to obtain the desired releases.
2. Identifying and Finding the Owners of the Rights
if the multimedia product developer decides to have images created especially for the product, it can ensure that it becomes the copyright owner .
7.2.7.2.4 Licensing Motion Pictures and Other Audiovisual Works
Multimedia product developers should pay attention to the rights clearance process systematically.
1. Copyright Clearance
"Audiovisual works" as also "motion pictures" are under copyright protection, following the directives of the Copyright Act. It may be necessary to license separately copyrightable elements of the work, such as:
2. Rights of Publicity and Privacy. Defamation
The multimedia product developer needs to obtain releases from all recognizable persons who appear in audiovisual clips to be contained in the product.
3. Union Fees
it may be useful to enter into agreements and pay union reuse if the services of union actors, musicians, writers, directors have been used in creating an audiovisual work to be incorporated into a multimedia product.
4. Artist Contractual Rights
individual artists, especially the ones who are very famous, often have contractual rights to limit the use or adaptation of the work where they appear. The multimedia developer should in that case, obtain the celebrity’s permission.
Licensing Characters
fictional characters are generally protected by copyright, trademark and unfair competition laws
1. Copyright
characters that are depicted in graphic or pictorial form are under copyright protection, the degree of the protection depends on the degree to which the characters have been developed in literary terms.
2. Trademark and Unfair Competition
characters graphically or pictorially depicted are entitled to protection under trademark and unfair competition laws. The multimedia product developer has to obtain the rights to use the characters.
7.2.7.3 Obtaining content for multimedia without licensing
7.2.7.3.1 Developing your Own Content
To avoid the problems associated in obtaining the right to use pre-existing content, the developer can either use its own employees to develop the needed content in-house or it can utilize the services of independent contractors specially commissioned to develop content for the product.
1. In-House development
if an employee develops a work within the scope of his or her employment, that work will be owned by the employer unless there is an agreement to the contrary, as the doctrine "work made for hire" specify. In this case should be advisable for the employer to enter into written agreements with its employees, defining the scope of employment.
2. Content Created by Independent Contractors
the doctrine "work made for hire" does not automatically extend to works specially ordered or commissioned from independent contractors. In this context, a work will be considered "work made for hire" only if parties expressly agree that they intend for it to be so
3. Rights of Publicity and Privacy
developing multimedia products, it is important to remember that rights of publicity and privacy are separated from those of copyright
4. Trademarks
A multimedia developer that utilises the services of employees or independent contractors, has to assure that no trademark rights of other are implicated as for example when graphics and pictorial characters are used in a product
7.2.7.3.2 Using Pre-existing Content without licensing
1. Fair Use Doctrine
Under some cases it is possible to use another party’s copyrighted work without obtaining permission as the "fair use" doctrine specify. There are four main points to considered to establish if a particular usage of a copyrighted work constitutes a fair use:
2. Public Domain Content
A work is considered to be in public domain, and a multimedia product developer does not need to obtain permission to use it, if the copyright in the work has expired or abandoned or if the work was created by federal government
ref. http://www.hllaw.com/articles.htm
7.2.8 Watermarking Technology for Copyright Protection : General Requirements and Interoperability.
What does watermarking mean?
Watermarking means the process of electronically attaching the identity (secret or clear, analogue or digital) of the owner of the copyright in a way that it is difficult to erase. Watermarking is comparable to placing a stamp on the document. In some cases, the word watermark is used exclusively for a hidden identity code.
What is a digital watermark used for?
A digital watermark aims to identify the origin, author, owner, usage, rights, distributor or authorized user of an image, video clip, audio clip, even if the image or clip has been processed and distorted.
A large variety of watermarking schemes has been introduced addressing many different application scenarios: copyright protection, data authentication, ownership identification etc.
A great deal of research has be done regarding this matter in order to have different means of labeling data and to develop strong watermarking techniques capable of resisting to intentional or unintentional attacks. Still many attention should be given to this problem, so to understand when and how watermarking can be used to protect data, and if protection can be considered valid on a legal basis.
Image copyright protection by means of visible watermarking:
A mark that is visually-apparent, but does not prevent the image from being used for other purposes. It is embedded in the image and helps to enforce the copyright. Image could be available via internet, and the visible watermark could be used to make clear the source of the material.
Image copyright for data authentication:
This kind of method is used when images are captured . It helps to verify if the image has been modified or altered after that it has been captured. To be really useful the code embedded in the image should be invisible to a human observer.
Unauthorized copying:
To prevent unauthorized copying, the seller’s watermark is embedded in each piece of the data. To be really useful the watermark should be unperceivable, robust and quickly extractable so to verify the authorization for the distribution .
Demonstration of ownership:
It helps the owner of digital data to control if his/ her works have been edited and published without payment of royalties. The detection of the sellers watermark in a document serves as evidence that the published data is property of the seller.
Identification of misappropiator:
In addition to demonstrating ownership, the seller may want to know who distributed illegally his/her works. To this aim, an invisible watermark is inserted at distribution time so to indicate to whom the works were sold.
7.2.8.1 The different kinds of watermarking
Blind and non blind techniques:
There are some kind of watermarking that needs the original data for watermark detection. They permit only to the owner of the original work to read/detect the watermark. In the image watermarking case, the blind technique, which does not require the original image for the reading/detection process by itself, does require it for some geometrical image transformation and thus,to be able of correctly extracting the embedded code.
Public and non private techniques:
A watermark is said private if only authorized readers can detect it. In other words, in private watermarking a mechanism is envisaged that makes it impossible for unauthorized people to extract the watermark.
Techniques allowing anyone to read the watermark are referred to as public.
As the security of the watermarking cannot be based on the algorithm that compose the watermarking, but on the choice of the secret key, it can be said that the private watermarking are likely to be significantly more robust than public ones. It is very easy for an attacker to remove the watermark or to make it unreadable.
Readable and detectable watermarks:
An important distinction can be made between readable algorithms that embed a code which can be read, and detectable ones, which insert a mark that can only be detected. The former if public allows everybody to read the code that is inserted into the data, the latter only permits to check if a given code is present or not.
Watermark invertibility:
A watermark is to consider invertible if authorized users can remove it from document. In many applications, this kind of invertibility could permit to change the status of a given document according to its history.
Nevertheless invertibility is very difficult to achieve if robustness and resistance are to be granted.
7.2.8.2 How is a watermarking done in practice
Watermarking techniques divide into two categories, text and image, according to the type of document to be watermarked
Technique for images:
the simplest is just to flip the lowest-order bit of chosen pixels in a gray scale or color image. This will work well only if the image will not be subject to any human or noisy modification.
A more robust watermark can be embedded in an image in the same way that a watermark is added to paper.
Such techniques may superimpose a watermark symbol over an area of the picture and then add some fixed intensity value for the watermark to the varied pixel values of the image.
One disadvantage of spatial domain watermarks is that picture cropping can be used to eliminate the watermark.
Spatial watermarking can also be applied using color separation: in this way, the watermarks appears in only one of the colors bands. This technique renders the watermark visibly subtle such that it is difficult to detect under regular viewing. Nevertheless the watermark appears immediately when the colors are separated for printing or xerography.
Technique for text images.
There are three different methods:
Watermarking tools available at present:
There are two categories of watermarking tools available:
Watermark Extraction:
A watermark must be extractable even from degraded documents that might have been photocopied, scanned, or manipulated by imaging programs. If a degraded document does not have the same format, resolution or physical size as the original, it has to be normalized to the original format before the watermark can be extracted. Typical normalization processes include format conversion, resampling, enlarging a cropped part to full size, and scaling of the signal level.
Watermark extraction includes two main steps:
Some examples of watermarking tools:
IBM research-(ref. http://www.research.ibm.com/image_apps)
A watermark is an image which is overlaid on the primary image. The IBM technology has been utilized either for cultural that for commercial application.
For the cultural applications: this technology helps to provide museums, art galleries, and other cultural institutions with a means of making valuable objects more widely accessible, while still protecting and preserving the objects.
For the commercial application: great picture of merchandising can provide a competitive edge for business on the Internet. An introductory IBM Service Offering is available to allow businesses to explore the commercial possibilities.
Neiman Marcus project can be considered as an example of the commercial application. The exclusive department store chain wanted scanned images of well over a thousand items of jewelry. A "consultative selling " mode aws organized where sales associates could use this hardware to show customers items available in a different store, or to review for themselves available inventory.
The product produced by IBM has a commercial use and watermark can be considered as an internal function.
Jk_PGS (Pretty Good Signature) –(ref. http://www.Itswww.epfl.ch/kutter/watermarking/JK_PGS.htm)
This software is a tool for signing images and retrieving signatures from already signed images. Signing an image means that you invisibly hide your identity in the image. The purpose of signing an image is twofold: first it protects your work since you can prove to be the creator of the image and second, people who retrieve your image from what ever source have the possibility to find the creator from the image by retrieving your signature.
RIN’s and PIN’s:
The signature ( also called RIN, registration Identification number) is a 28 bit number. In addition to the RIN the user has also to provide a personal identification number (PIN) which is 32 bit number. A PIN of = is called a public key. If one signs the image with a public key, everybody has the possibility to retrieve the signature . If one does not want that everybody reads his signature, one has to us a PIN which is not equal to 0 . Nevertheless a s long as there is no centralized RIN administration, there is no use in signing the images. Thus a RIN database has been opened. The database entries consist of one’s name, E-mail and RIN. If one registers the society will assign him a unique RIN. Once one has his own, personal RIN, one can start to sign all the images.
The JK_PGS works on operating systems as: Unix (SGI, LINUX) but a WIN 95 version is under development. The system works on development for Photo shop and Paint shop plug ins.
DIGIMARC Product- (ref. http://www.digimarc.com)
Digimarc-enhanced images contain hidden messages that are imperceptible during normal use but detectable by software or other devices. Digimarc –enhanced images are "smart images" that can be tracked across the World Wide Web, link viewers to marketing programs, commerce sites and databases, control software and devices (e.g. video, play/record control), announce their copyrights. Digimarc-enhanced images carry the company’s identity embedded (in the form of an embedded ID) directly into the pixels of the image. That ID leads to anyplace on the web. By following this link, viewers learn who is the owner of the image.
The result of all that is that one is able of communicating that he is the owner of the copyright and he is the able of having the opportunity to generate incremental revenues. A great limit of the Digimarc product is that subtle changes to "flat" areas may be detected on the image when compared with the original.
ref. http://www.byte.com/art/9701/sec18/art1.htm
ref. http://www.imprimatur.alcs.co.uk
ref. http://isse.gmu.edu/~njohnson/Steganography/toolmatrix.htm
ref. http://www.digimarc.com
Digital Watermarking, Hal Berghel, University of Arkansas- Lawrence O’ Gorman, Bell Laboratories.
7.2.9 The Encryption Technology overview
Encryption can be defined as a generic term covering all techniques to encipher or encode a transmission of information. It can be very useful in the copyright protection :encryption techniques applicable to digital networks that may be used to protect transmission of information protected by copyright or a related right, rights management information (e.g. watermarks) or digital signatures.
There are two main kinds of encryption: Symmetric and Asymmetric:
Symmetric Encryption
Symmetric encryption means that the same key that is used to encrypt a message is also used to decrypt a message.
The problem with symmetric encryption is that the parties to the transmission must have access to the key and must therefore, find a secure way to exchange the key or password necessary to encrypt and then decrypt the file or the message. Moreover symmetric encryption requires that both parties use the same or at least compatible software. In commercial network environment, parties to a transaction would thus have to use the same technological base.
One of the most famous and popular encryption algorithm is the Data Encryption Standards (DES).
An other symmetric encryption algorithm is called Fast Encryption algorithm (FEAL).
Asymmetric Encryption
The concept of public-key cryptography was introduced in 1976 by Whitfield Diffie and Martin Hellman in order to solve the key management problem. In their concept, each person gets a pair of keys, one called the public key and the other called the private key. Each person's public key is published while the private key is kept secret. The need for the sender and receiver to share secret information is eliminated: all communications involve only public keys, and no private key is ever transmitted or shared. No longer is it necessary to trust some communications channel to be secure against eavesdropping or betrayal. The only requirement is that public keys are associated with their users in a trusted (authenticated) manner (for instance, in a trusted directory). Anyone can send a confidential message by just using public information, but the message can only be decrypted with a private key, which is in the sole possession of the intended recipient. Furthermore, public-key cryptography can be used not only for privacy (encryption), but also for authentication (digital signatures).
To give an example
When Alice wishes to send a secret message to Bob, she looks up Bob's public key in a directory, uses it to encrypt the message and sends it off. Bob then uses his private key to decrypt the message and read it. No one listening in can decrypt the message. Anyone can send an encrypted message to Bob but only Bob can read it. Clearly, one requirement is that no one can figure out the private key from the corresponding public key.
Digital Signature
Asymmetric encryption may also be used to "sign" the message .Normally the digital signature works as follow:
A sends a message to B and includes an encrypted signature that corresponds to the text that was sent. This encrypted message is called "hash " (an hash is a sort of digital fingerprint of the original message). When B receives the message he/she decrypts the message using A’s public key. If A’s public key successfully decrypts the hash, this proves that A sent the message or better that the message was sent by someone who used A’s private key. A Digital signature may also be sent without additional data, and may be decrypted using the same technique.
The purpose of a digital signature is to guarantee the confidentiality of the message, but rather to ensure its integrity.
To give an example:
To sign a message, Alice does a computation involving both her private key and the message itself; the output is called the digital signature and is attached to the message, which is then sent. Bob, to verify the signature, does some computation involving the message, the purported signature, and Alice's public key. If the result properly holds in a simple mathematical relation, the signature is verified as being genuine; otherwise, the signature may be fraudulent or the message might have been altered.
7.2.9.1 Some examples of famous algorithms for Encryption:
DES is the Data Encryption Standard, an encryption block cipher defined and endorsed by the U.S. government in 1977 as an official standard; the details can be found in the latest official FIPS (Federal Information Processing Standards) publication concerning DES [NIS93b]. It was originally developed at IBM. DES has been extensively studied since its publication and is the most well-known and widely used cryptosystem in the world.
DES is a symmetric cryptosystem: when used for communication, both sender and receiver must know the same secret key, which is used both to encrypt and decrypt the message. DES can also be used for single-user encryption, such as to store files on a hard disk in encrypted form. In a multi-user environment, secure key distribution may be difficult; public-key cryptography provides an ideal solution to this problem .
One of the most popular public key encryption products is PGP (Pretty Good Privacy), versions of which are available free on internet.
PGP or Pretty Good (TM) Privacy is a high-security cryptographic software application that allows people to exchange messages with both privacy and authentication. Privacy means that only those intended to receive a message can read it. By providing the ability to encrypt messages, PGP provides protection against anyone eavesdropping on the network. Even if a packet is intercepted, it will be unreadable to the snooper. Authentication ensures that a message appearing to be from a particular person can have originated from that person only, and that the message has not been altered. In addition to its support for messages, PGP also enables you to encrypt files stored on computer.
MIT distributes PGP free for non-commercial use. This distribution is done in cooperation with Philip Zimmermann, the author of PGP, PGP Incorporated and with RSA Data Security, Inc., which licenses patents to the public-key encryption technology on which PGP relies.
7.2.9.2 Tools for Image Encryption:
TIE (Tool for Image Encryption) allows to encrypt rectangular areas of images using the DES-encryption-algorithm. For each area a different key may be used. The only supported image file format in this release is GIF.
The encrypted data is not stored in the image itself but in a so called application extension block .
The original contents may be scrambled using one of several filters offered by TIE (reducing resolution, blackening).
The size of the resulting image file does not grow much, because data is compressed (GIF-LZW) before encryption stage. The technique applied for inserting encrypted information ensures that the resulting file can still be viewed with every common image browser/-processing application. That means, TIE-encrypted images can be saved from received web-pages and further processed with TIE-application.
Why TIE might be useful?
TIE may be used for the following purposes:
Ref.: http://isse.gmu.edu/~njohnson/Steganography/toolmatrix.htm
http://www.imprimatur.alcs.co.uk
http://www.rsa.com/rsalabs/newfaq/q3.html
http://www.igd.fhg.de/www/igd-a8/special_services/tie/tie.html#what
7.3 The needs of maintaining an high scientific level
One of the aim of Mosaic project is to have the capacity of making use of data already existing. It seems clear that this could be very dangerous: one has to be sure that the result of the assembling process is a product that has a very high scientific level.
Another aspect which seem to be very important to underline is the need of considering:
The risks of using multimedia in a incorrect way are several:
Some examples:
Nevertheless there are several examples of a right use of the new technologies in the Cultural Heritage field.
7.4 The difficulties of having secure transactions on the web
By a research done among the most important Museums in the world, we can say that there are two different types of approach regarding the transactions on the web.
The American Museums offer the possibility to the users to order via Internet publications, CD-Rom, videos and merchandising products they produce. The users can pay by credit card, there are no limits for the amount that can be spent by the users and there are two different prices for the products depending on the fact that the user is a museum member or not: if he is a member he can have a reduced price. Nevertheless there are some differences among the American most famous Museums that we have visited.
The Metropolitan Museum of New York - (ref. http://www.metmuseum.org) gives the possibility to its customers to order a large amount of products of the Museum trough the web:
There is a sort of shop on the web that shows all the products and give the opportunity to the customer to buy what he needs. There are two kinds of prices of the products :the price for the members which is reduced and the price for the non- members which is a bit higher. The payment can be done in two different ways once the order is done by secure billing or by unsecure billing. There is no limit for the price that can be spent by the user. The user can order the products he wants by filling in the order form and then he can pay by credit card. The Metropolitan Museum of Art utilizes the transaction on the web to sell its products and gain profit.
The Museum of Modern Art-MoMA of New York - (ref. http://www.MoMA.org) sells in its "virtual" shop different products:
The Paul Getty Museum of Malibu - (ref. http://www.gettymsm.html) offers to its customers the possibility to buy the getty’s publications through the web. The user has a list of publications divided by authors, subjects, period, from which he can choose the product he needs.The user to order has to print a copy of the order form and send the order form either by Mail, Fax. The products are shipped and there are additional fees for the shipping the more far the more expensive. The payment can be done by credit card, by check or by money enclosed in the order.
In Canada as in the United States there is the possibility to buy some products of the Museums through the web. The museums that we have consulted are, according to our opinion the most representative one.
The Provincial Museum of Alberta - (ref. http://www.pma.edmonton.ab.ca/shop/intro.htm)-
Has a museum shop that can be consulted through the web. There are some products that can be bought by the users:
To order the products the users have to print out the order form, sent the order form by mail to the museum shop. Once the order is completed, the payment can be done by Credit Card or by Cheque .The price are not expensive so the amount of the transaction is not so high. It is not specified how the products are sent to the users.
At the London Museum of Archaeology - (ref. Http://www.uwo.ca/museum/quillbox/index.htm)
The products available are simply two kinds of publications:
To order the products the user has to print the order page, give the payment information. The order form can either be sent or faxed. The payment can be done by cheque (Canadian Funds Only) or by credit card. There is no specification regarding the way the products are shipped to the customers.
The Canadian Museum of Civilization - (ref. http://www.civilisations.ca)- is almost the better organized Canadian Museum for the commerce through the web. In the web site of the Museum the users find what they call the "Cyber boutique". In the Cyber Boutique there are a high number of product that the users can see and that they can order. The Cyber Boutique is the Museum gift’s shop moved in the web. The products available are:
In the Canadian Museum of Civilization it is specified that there are, like often it is in the United States, two different prices available for the customer: the Member Price and the non-Member Price. The Order is sent through e-mail to a special address. The payment can only be done by Credit Card. Once ordered the user has to select the nation where he wants to receive the products. The shipping is done by using Federal Express.
In Europe the situation is completely different. Eventough there are museums of a certain importance that have a high number of visitors like the Uffizi in Florence - (ref. http://www.mega.it/ita/gui/monu/ufu.htm) and the Musée du Louvre in Paris - (ref. http://www.muséeduLouvre.fr) the possibility to have transactions on the web is not yet so diffused. In those institutions the user can only buy the products directly in the gift shops of the museums. On the web, for those museums there is only the opportunity to get in touch with the content and be informed of the new publications available of the Museums. The publications can then be find in the normal shops.
The British Museum in London - (ref. http://www.britishmuseumcompany.co.uk/main-fs.html) has to be considered as a start in Europe of the commerce done thanks to the web. The museum in fact gives:
There is no real transaction trough the web. By ordering the catalogue the users can decide what they need. The catalogue can be bought by using credit card. Moreover the order can be sent by the user either by fax or by mail.
The Vatican Museums - (ref. http://www.christusrex.org) permit only the access to the content by the users. There is no possibility of having transactions on the web as there is no merchandising available.
But which is the situation of the electronic commerce market at present?

ref.: http://www.activmedia.com/restricted/webrevenues2.html
Even tough at present the electronic commerce is considered still unsecure for its transactions, the increasing of the electronic commerce market seem to be sure.
From a study done by Activmedia it must be considered that spending will rise to $1.2 billion on new site technology and service in 1998 and triple that by 1999, but this is only the beginning.
Over time, with continuing penetration of both business and consumer populations globally, web site investment will reach $24 billion by 2002.
According to the "Real Numbers behind ‘Net Profit’ study of electronic commerce, this retooling for an on-line world will ensure a steady stream of business for those who are in position to integrate both the "front -stage" experience at the web site with increasingly automated "back-stage" business system.
From the analysis of the state of the arts it has been evidenced how the flow of the divulged cultural patrimony is fragmented, not very structured and above all incapable of creating aimed international synergy. Initiatives are lacking and guidelines coming from cultural environments, in essence, start a promotional motor. Create synergy and activate the thematic discourse between the various institutions that are the promoting agents of the system.
Mosaic promises to understand what the diverse cultural centres are doing or trying to do and how they can be enforced. The make-up of a cultural service centres that has within an organised group of people responsible for the promotion of a single theme or more cultural themes seems to be the right answer for this request. This organisation team has the task of maintaining contact with the other cultural centres disseminated in the Mosaic system to predispose video-conferences linked to specific themes, to promote cultural events and manifestations, to organise work groups and debates and to manage a cultural newsletter regarding the context. All of these operations are idealised within a consolidated technology EURO-ISDN and INTERNET WEB.
It is important to note that the environment so generated could also include regional servers, customised to language or to the regional education requirements that may be in effect. These servers will interoperate semantically with respect to the educational domain. In principle it will be possible and feasible to extend this interoperation to include where possible servers developed autonomously for other existing educational and cultural networks.
The system's capacity to finance itself is based prevalently on the encounter between demand of culture and capability of dissemination.
In the initial phase of the project it is necessary to predispose the embryonic element of the network and, therefore, construct contractual links between the various cultural service centres and activate their services in an experimental way. This direction cannot be omitted from structures capable of sustaining the initial payment of the system.
In the second phase when the interchangeable mechanisms of information have been edited, the political system launched and the exercise tariffs have been individualised (rent, service cost, locations and fees, etc.) through a correct and concrete market plan, the system will be able to proceed on its own account.
Taking into consideration the enormous contents of information, we believe that the volume of activities correlated with the cultural service centres cannot help but grow, consequently, feed itself new investments and new working opportunities.
This idea is even at the base of a combination of partners chosen, in which the cultural/institutional elements are evidenced and the industrial promoters, financiers and technological industrial elements are avant-garde on cultural context.
Considering the vast cultural patrimony existing in the European States and their actual state of accessibility, the dissemination and cultural promotional aspects of this patrimony assume a double value :
Around the cultural patrimony, therefore, one can individualise the vital elements of a new horizon full of social - economic aspects.
The present European patrimony lies nearly asleep (stagnant) in a barely accessible context.
It has been noticed that the volume of world-wide visitors to an artwork inevitably could not see at same time a work of art or could not understand the contents. It’s, therefore, important to stimulate curiosity.
The visitor maintaining its interest awake through particular occasions, specific events that activate the debate. It’s absolutely not true that the virtual visitor’s interest in observing artwork the real contest ceases. However, he/she is normally curious and visually the effects of a virtual visit promote the increase of real visits and the increase of interest in products derived from culture.
We believe the induced unlearned industry and operative tied to the cultural patrimony is very long below its potential level.
This vital element of interest can not see the European Community detached and distracted and in a passive waiting phase but must see the Community structures sensible and extremely ready in the initiative in this area.
The system was born from the simple awareness that culture for some time was confined to a fixed context and it was not a vital element of stimulation of promotional ideas.
The technological evolution that goes towards characterising our institutions and museums risked enslaving the vital element of promotion and dissemination of culture to a mere confrontation of performance. Therefore, there is a risk that the technology room could restrict the vision of growth even if apparently it is expanded in that it reduces the capability of promoting and stimulating cultural users.
Our project places the objective of not reducing a network to a simple concept of technological power, but to create a network first on agreements made and on promotional ideas and then on adjustments regarding current technology.
In fact, the obstacles of cultural dissemination are many except the technological ones, they are operational, methodological, programmatic and they require a clarity of intentions starting from the first interlocutors: the institutions.
That is why, we chose orientating our studio effectively within the institutions and agencies, making it possible to come to an agreement and consequently able to generate channels of exchange of cultural contents.
The promotion materialises as such, through initiatives, manifestations, cultural events, encounters, seminaries, etc. The basic starting point of the system is thereby born. Making everyone join in conversation and surpass the linguistic and operative barrier through familiarisation and agreement of cultural catalysation.
The interoperability of the system presupposes the presence of centres, structured with cultural animation. The consumer must, therefore, know how and where to meet the interlocutors. The interlocutors must know and think of a global village of the culture in which to operate.
These aspects are, therefore, totally independent from a technical element but they need an industrial project well organised that can take advantage of the current technology as long as it is required by a specific cultural process.
The culture can, therefore, use the technological instruments but not become enslaved and lose its team and creative spirit.
The benefits expected form the research project may be found in the following areas:
The demand which is potentially interested in the offer of services made up of the proposed intervention is represented by the flow of European and non-European tourists to cultural sites. If, for example, we consider that the movement of tourists in the total receptive structures of central-southern Italy is around 27 million arrivals (in the last three years), compared to a movement of 60 million arrivals in the whole of Italy. Their stay lasts an average of 4.2 days for center-southern Italy and 4.7 for the whole of the country. Arrivals in the receptive structures of the cities of art in central-southern Italy is about 10 million with an average stay of 2.6 days compared to a national total of 15.7 million and an average stay of 2.8 days. This situation is particularly due to the well known structural difficulties of the current offer’s organization. In other words, the current state of estimated potential demand does not have an equal supply; therefore we can state that with appropriate interventions one can expect significant expansions of this demand. In order to work on a supply which can meet the demand there will be a need to find the geographical characteristics, road network and tourist themes of the territory. Successively there will be a need to unify these characteristics, which with a few approaching strategies would be already significant, to create some fundamental "itineraries" which can play the role of center of tourist reception. The potential users are, prudentially, the effective gravitational base of tourist and cultural demand in the presence of a proposed intervention. One must also consider that the proposed intervention would be able to create new consistent flows of specific tourists (for example scientific, pension, scholastic and religious tourism). These type of considerations can be made in all the occurrences in which the proposed service of fruition is placed.
8.1.1 Mosaic contributes to the competitiveness of the European multimedia market
MOSAIC and its services is an advanced fruition system and proposes itself as a model of social and economical growth transferable in all european area that are involved in programs to manage the Cultural, architectural, archaeological, historical, customs and folklorist wealth.
The services infrastructure management involve the needs to mantain and evolve itself; when it shall be inserted in the economical cycle we shall have the garancy that it shall generate new jobs, expecially for young peoples with humanist or technical skill that shall have to collaborate in such multi-discipline environment.
The concrete possibility to take-off such kind of business shall be favorite by the new employment laws for young peoples, that complete the istitutional normative to regulate the public/private relationships.
Size of National Markets in the European Economic Area
According to the results of the MSSTUDY the total European market volume was 4,134.8 million ECU in 1994 (see table 1: The Total European Market (= Market Volume): Revenues with electronic information services (EIS) in the EEA-Countries (= Total Expenditures of Users in the Countries).
How do the results in the European Economic Area differ from the results for Europe as a whole? The answer is: not much.
In the light of these considerations there should be a difference of less than 10% between the EIS revenues in the EEA and the EIS revenues in all of Europe.
If the results in table 1 are differentiated by individual country, the market size of Great Britain is 1,174.0 million ECU which represents a market share of almost one third (28.4%). This is also almost as much as the second and third-largest European markets combined, although Germany and France have a stronger national economy than Great Britain.
At the lower end of the scale are domestic markets with a total turnover of 9.0 million ECU (Iceland), 31.0 million ECU (Ireland) and 40.9 million ECU (Greece). In the European Union Greece and Ireland are defined as "less favored regions", so the relatively small sizes of these national markets is in part a development problem.
Additionally there are two other problems in small countries:
How could Mosaic help to improve the situation?
Finally the European Economic Area could start to put on the international Market some European products without having to import them from the rest of the world. It seems clear that this improvement in the electronic information service could have a lot of others advantages for the European economy. It could create and augment the European employment, it could strengthen the European research in this kind of field and could even help to create new industries that would be able to produce many of the tools that the market would need. Another aspect that does not have to be forgotten is the importance of maintain an" European way" in the electronic Market .If Europe do not start to fight against the American sovereignty the risk to be considered only a place where to sell product starts to be too height. The competition against the American Market could be very useful to improve the products and to try to have the most convenient and the most correct products .
For the Cd-rom market, from the statistics that are shown above, we can consider that Mosaic could improve the edutainement and the culture results. By having a strong curatorial staff and a very high number of information, Mosaic could produce edutainement’s and cultural’s Cd-rom that could be used either from school that from remote users .Moreover Mosaic by improving those results could also try to fight against the rage of the games title. By improving this aspect computers could finally be seen as an important tool to learn more and to create an interaction that starts to be useful for the knowledge of the users.
Virtual reality applied to the context of cultural heritage with extreme attention to quality and to the value added of its services that MOSAIC can offer, represents an element of competitiveness for the European institutional structures and firms which insist on this application sector. To this day services of this level are unique and not present in the international panorama. Therefore the proposed system and services can project the structures that will be using them and the industries of services which will be able to insert the contents faced with a technological frontier and therefore guiding a sector as a leader.
The possibility of finding a reliable technological area and resources with the right degree of culture and creativity common to the television and movie sector will allow the creation of new synergism and new productive areas in which creativity, content and competence represent value added. This is why we believe that such an initiative can find also an immediate response in the young people cooperation sector.
The system proposes itself as a basic model highly applicable in many contexts and able to produce immediate commercial income as well as employment for different kinds of professions but not specifically nor highly professionalized in the technological sector. On the contrary the basic principle is that the professional operational profiles will not be conditioned by a basic informatics or system engineering formation. The computer, and anyway everything linked to it, is outside the operational space of utilization or in the fruition intervention. One will have to work with tools nearer to those used in television (remote control, telecameras, VCRs). Information technology in this case may be a good base for the valorization of the value added content of man and therefore not become a tool of alienation of working areas but on the contrary create new ones and with functions increasingly nearer to the normal behavior of man.
In summary this planning idea increases industrial competitiveness in the international panorama and represents a unique technological element and of considerable interest which may characterize the way museums, technological parks and amusement parks are used world wide. The collateral increase in specialized data banks may also increase the creation of side productions like television fiction applied to cultural or historical sets and therefore increase the productive capacity of television or movie production. It may be a base for the production of courses for schools and students exportable in the whole world and also a element of leadership in thematic networks on cultural heritage (pay TV, digital and satellite TV).
8.1.2 Mosaic gets near different Institutions such as Universities, Schools, Libraries and Museums
By putting together different Institutions such as Universities, Museums, Schools and Libraries one can have the opportunity of seeing thing not only from a single but from many points of view.
By receiving information and comparing different experience one can have the opportunity of knowing things in a transversal way.
The experience of the Istituto e Museo di Storia della Scienza of Florence (ref. http://www.imss.fi.it/iinfor) is a very good example of the importance of putting together as much institution as one can .By having a very high leveled research team the Museum has been able of creating all sort of infrastructures and multimedia support for the Museum.
All the needs that the Museum had for the didactics, for research, for exhibition and so on, have been studied by the research team and have been realized.
Before this big change:
The learning benefits for common people through Mosaic:
Thanks to Mosaic the common people approach both culture and technology. Trough Mosaic project the users can get in touch either with Culture that with Technology. The users can have thanks to Mosaic all the information they need regarding the Cultural Heritage using the new technologies.
The users in that way get accustomed to use the new technologies and at the same time get used to pay attention to the content. In that way the users understand what the new technologies are able to do.
By understanding culture people modify their social behavior:
One of the most important aspect of Culture is the capacity that it has to influence the social behavior of the common people .Culture does not only mean knowledge it also means tolerance. Thanks to culture people are able to:
Mosaic is then a good occasion to start this process of diffusion of culture. As everybody knows culture has always been seen something which was not accessible and understandable by common people. It had to be known only by a little part of the society which had an easier access to it. Mosaic give the chance to common people:
The new learning approach realized through multimedia :
One of the most important aspect of using multimedia in the learning approach is the fact that multimedia can be designed to support different learning methods and styles. The multimedia application allows to use shapes, colors, graphic elements, movement and information in many different ways.
The user is empowered to choose a route through the material or ask questions about the content . There are lots of possibilities for this kind of learning, especially in art history.
The user in this way starts to be part of the learning process, he plays an active role and his interest in what he his doing is bigger than in "normal" learning process.
Especially for younger audiences, an important aspect is action. New information is acquired more quickly and easily if it is linked to something which is very attractive.
Multimedia computing may also be used to augment the creativity of the user: finding a suitable description of an art object, manipulating scanned pictures, rearranging the pictures in a digital exhibition, or simply by grouping colors and shapes, all those aspect contributes to exercise visual learning and perception.
In other words the users can influence the working of a program and are able to piece together information and show the result to other users: a new way of communication starts.
From a teaching point of view the multimedia helps teachers a lot: by using intelligent interactive programs teachers can understand, by the users’ responses, the success of their learning process, and prepare the subsequent learning units.
….and in the museums:
In museums multimedia can help to create comparison among different cultures: in those institutions one can have one user working with multimedia display to several users each one working on an individual system but linked through a network together and/or to a teacher. This system if it is accessible in different museums all over the world can help to create a dialogue between people coming from different cultures.
In a different scenario, a museum educator can control the individual systems and pre-select specific decision-making situations. This is very useful for courses in which work process are taught (particularly indicated for courses such as restoration).
The Virtual reality is another aspect that has to be treated in this part of the study. It can contributes in a significantly way to the learning approach .The user by moving himself within three-dimensional reconstruction of historical towns and buildings he is put in the position of really understanding the way life was in earlier times.
Studies demonstrate the capacity of multimedia of helping people to learn more :
There have been a high number of studies done regarding the capacity of multimedia of helping to learn more.
One important principle of didactics is the use of different channels of sensory information at the same time.
It is demonstrated that it is possible to learn three times as much information with multi-sensory input as just with one channel.
The retention rate after hearing is on average around 20%,after seeing around 30%, after hearing and seeing together 50%, and after hearing, seeing, and touching around 70%.It is clear that the retention rate depends on the motivation, sensitivity and presentation. Here follows some results of a research done by the European Community regarding the influence that have the new technologies on the learning and teaching process:
All those who were interviewed consider that IT will influence teaching and work in schools. The pioneers, who have the greatest practical experience of IT, tend to consider to a greater extent than school principals that their school will be influenced in several respects:
| Affected to a great or fairly great extent | Principals | Pioneers |
| co-operation between teachers, | ||
| spontaneously or in teams | 46% | 63% |
| teachers' choice of materials | 72% | 86% |
| pupils' influence on teaching | 47% | 75% |
| pupil subject knowledge | 78% | 84% |
| pupils' ability to look for factual | ||
| information themselves | 92% | 97% |
| pupils' ability to analyze and solve | ||
| problems themselves | 73% | 81% |
| pupils' involvement in society | 63% | 60% |
| pupils' ability to co-operate | 45% | 66% |
| pupils' ability to work independently | 87% | 97% |
| pupils' preparations for the demands | ||
| made by working life | 87% | 84% |
At present there are an high number of industries that are working on software that are able to augment the capacity of retention of the pupils .The Academic Systems of Palo Alto in California is already working at a special educational program for the college students. This program has to help students to learn more easily the fundaments of English and Mathematics. Each student has to pass an exam which reveals his degree of knowledge. Once his level is finally revealed, the system starts to organize a special learning plan for the student in order to respect his capacity and the time he needs to comprehend deeply the subjects.
But is multimedia useful in improving the cognitive impact of the users in the Cultural Heritage field and particularly in exhibitions?
Before answering to this question is better to focus on different aspects
After having provide a clear conceptual frame of reference in order to put the user in a position of understanding why the exhibition has been organized for, what he can expect from it, what he can learn from it, it can been said that the learning support techniques can help the users to discover and understand what they are actually looking at.
Multimedia and especially hypermedia presents important advantages for a good comprehension of an exhibition:
8.1.3 Trough Mosaic the fruition problem for disabled and elderly finds a solution
The most important aspect of Mosaic project is that it can help disabled and elderly people to:
Thanks to the remote access, this people can finally feel, in some ways, independent .They can ask for information, they can interact with the images they see and they can even see an exposition or a museum that they could probably never see in reality because of the health problem they unfortunately have.
The statistics below help us to quantify the disabled in geographic Europe:
Wheelchair user |
3 million |
Cannot walk without aid |
45 million |
Speech impaired |
2 million |
Language impaired |
5 million |
Dyslexia |
25 million |
Intellectually impaired |
30 million |
deaf |
1 million |
Hard of hearing |
80 million |
Blind |
1 million |
Low vision |
11 million |
Source: http://www.trace.wisc.edu/docs/missing_links/ml2.htm
On the other hand it is interesting to underline that people are already accustomed to enjoy museums through a remote access.
One of the best example that can be used to turn to account our thesis is the table below which shows the results of the remote access to museums of the users . Accesses to the Virtual Library museums page have grown dramatically since the resource was made available on -line .
Each year has seen an approximate doubling of accesses, in line with the growth of the size of Internet.
The table below gives an indication of the number of monthly virtual visitors using VLmp, since August 1994:
Month/Year |
1994 |
1995 |
1996 |
1997 |
January |
21.143 |
32.389 |
69.372 |
|
February |
24.482 |
43.849 |
71.859 |
|
March |
32.251 |
40.817 |
||
April |
29.458 |
40.909 |
||
May |
25.436 |
49.926 |
||
June |
23.298 |
43.408 |
||
July |
20.534 |
46.287 |
||
August |
3.459 |
19.562 |
48.457 |
|
September |
8.749 |
21.204 |
50.878 |
|
October |
12.575 |
20.804 |
62.127 |
|
November |
14.997 |
26.087 |
63.571 |
|
December |
17.284 |
29.463 |
61.520 |
|
Average: |
11.413 |
24.477 |
48.678 |
70.615 |
Year: |
57.064 |
293.722 |
584.138 |
141.231 |
Total: |
57.064 |
350.786 |
934.924 |
1.076.155 |
Source: http://www.cs.reading.ac.uk/museum/mw97/paper/node4.htm
Mosaic thanks to the service it offers could satisfy the already strong demand for remote access information: it just have to enter market that already exists without having to stimulate the demand.
8.1.4 The economic benefits on employment in a CSC
MOSAIC and its services is an advanced fruition system and proposes itself as a model of social and economical growth transferable in all european area that are involved in programs to manage the Cultural, architectural, archaeological, historical, customs and folklorist wealth.
The services infrastructure management involve the needs to mantain and evolve itself; when it shall be inserted in the economical cycle we shall have the garancy that it shall generate new jobs, expecially for young peoples with humanist or technical skill that shall have to collaborate in such multi-discipline environment.
The concrete possibility to take-off such kind of business shall be favorite by the new employment laws for young peoples, that complete the istitutional normative to regulate the public/private relationships.
8.1.4.1 Creation of a managerial team
The CSC organization shall foreseen the followings profiles:
The Publishing Team: which shall supply the following functionality:
1. maintain the CSC operativity
2. manage the users access permission
3. produce statistics on Tools, Services and Forum access
4. elaborate raw data (images, text, sound) to produce multimedia products
5. produce and disseminate advertising material
6. support the curator during new exhibition creation
7. support to visitors in infrastructures
Moreover the management staff shall:
8.1.4.2 Creation of a new professional profile: the Techno-Art
Close to the figure of the Curator there must be a new professional profile that we have called the Techno-art. But what do we mean by techno-art?
The techno-art, as also the name say, must be a professional person very qualified, who is able at the same time to look
The techno-art has to be a sort of intersection between the historian of art and the scientist, he must be able to face the problems either for the content and also, by knowing the technique he has to decide which is the better way to tell the content .He must be able of seeing the things from another point of view, not from the expert one but from the common people’s .
He has to decide which is the better way to organize the data in order to let the users feel comfortable in front of the information that are given. At the same time among all the tools that are available he has to choose the best that fits the kind of information that have to be given.
Nevertheless in every CSC some important professional figures should be needed as:
8.1.4.3 Employment for low qualificated profiles
In the CSC there must be also low qualificated profiles that could be responsible for the maintenance, the surveillance, the organization of services for the restoration and the merchandising.
Those profiles could be:
8.1.4.4 CSC creation helps to have induced economic activities
In the CSC There will be some facilities available for the customers that are going to improve the fruition, on one hand, and are going to create induced economic activities on the other. The induced economic activities that we are talking about are :
The merchandising that has been introduced in Italy trough the "Ronchey Law", is a good chance both for the Institution that adopt it, that for the industries.
The Institutions thank to the merchandising are able to :
Merchandising in fact has to be seen by the Institution as a tool that help them to get close to the common people that by buying the gadgets that the museum sells, promote the image of the Institution in the World. It is clear that the more the museum get to be famous the more it is visited, the more it accomplishes its function.
On the other hand, the merchandising to be produced has to create new economic activities .This aspect starts to be relevant also in the Employment question. It is a chain that starts to be created which can be very useful either for the institution that for the employment market.
In Italy the introduction of this way of thinking is very recent, but it has been considered a very important aspect for a better fruition of the Cultural Heritage as also the creation of the so called :" servizi aggiuntivi". For "servizi aggiuntivi" in Italy we consider the facilities as Restaurants, Coffee Shops, Shops, that help to improve the fruition of the customers. Is has been demonstrate that the more an Institution is comfortable the more it is visited and more time is spent in it by the users. This kind of approach can be utilized for Mosaic’s CSC. There are some examples in Italy of this new approach that starts to be implemented, that probably it worth mention.
Among the already build museums:
The bookshop has still a bit of problem to make revenues. From some studies that have been done, the Bookshops in order to starts to make profits have to have at least 200.000 visitors per year.
Among the new built Museums:
9. Annexes
Annex A : Legal Document on IPR
Is an international Electronic Copyright Management project for multimedia .The Imprimatur project is concerned with methods of buying and selling creative works on networks. The main aim of the project is to finish its life with a commercial software prototype (the rights model) that will work across all platforms together with internationally agreed standards defining its use (universal terms).
The project is coordinated by the Author’s Licensing and Collecting Society (ALCS), an organization in Britain which represents the interests of authors. The project was launched by the European Commission DG III under the Esprit Program. By operating across a very broad spectrum, the project hopes to establish consensus among a various interests. It is fast becoming a central debate and discussion in the area of Electronic Copyright Management Systems (ECMS). Conceptual analysis has be done in two different ways that currently co-exist within the Project’s framework
IPR Issues:
The Key issues for IPRs as identified by the scenario-analysis in the project’s Work package1 are:
Core Issues:
The achievement so far concerning the ECMS- Electronic Copyright Management Systems-are:
What is happening now:
The group will continue to conduct surveys and deliver reports on selected key legal issues, such as Electronic contracts, IPR issues and Public Policy Law.
The ad hoc advising of other work packages will continue with:
Final outcome:
In addition to the documents above:
Imprimatur represents a consortium of partners drawn from all quarters of information society in Europe, the United States and Japan. It includes Creative industries, End Users, It and Telecom Companies and Legal Experts.
During the course of Imprimatur Partners will be developing a Copyright Management Internet server which will be available as a test bed on the Tuscany MAN.
Ref.: http://www.imprimatur.alcs.co.uk/final/index.htm
9.9.1 Legislation in Italy
Italian Copyright is protect under the Italian Statute of 1941. This Act protects intellectual works having a creative character in the fields of literature, music, the graphic arts, architecture, theatre and cinematography, whatever their mode or form of expression. Copyright is protected for 50 years after the death of the author. Italy has implemented the European Directive on Computer programs.
Restricted ActsThe term "any other process of reproduction" is clearly incorporates electronic reproduction.
Limitations
The precise scope of the term "photo-copying" is unclear. It is unlikely that any electronic copying for private use is allowed under Article 68.
Levies
There are no levies in Italy.
There are no specific provisions relating to the permission to make private copies. It would appear that private copies are permitted on the basis of "good faith", rather than a legal right.
9.9.2 Legislation in England
Copyright in the United Kingdom was revised and up-dated in 1988. The Copyright, Designs and Patents Act 1988 defines copyright in section 1 as "…a property right which subsists in original literary, dramatic, musical or artistic works".
Copyright is protected for 50 years after the death of the author. The Copyright Act 1988 was amended in 1992 to incorporate the European Directive on Computer Programs.
Restricted Acts
Section 17 clearly leads to the conclusion that in relation to works in electronic form every use is potentially an infringement. Copinger Skone James state : (Copinger Skone James on Copyright - 1991)
...."the transient reproduction of any work, for example on a blackboard or a computer screen or in a computers memory, will amount to copying."
Section 17, although originally intended to apply to Computer Programs must now also include CD-ROM’S and other texts which produce images in an electronic form.
Limitations
A "fair dealing" principle operates under section 29 allowing students and researchers to make single copies for private study. "Fair dealing" under the Act permits three copying purposes :
Research or private study involves single copies only, but applies to any kind of research including that carried out by commercial companies. The position of libraries is dealt with under sections 37-41. Educational copying is permitted under section 36.
Library Copying
The UK enjoys extensive library privileges.It is unlikely that the making and supplying if electronic copies is permitted under the library provisions. A library copying service is authorized by the Act, though only for research or private study purposes, and only by non-profit based libraries, in return for a personal declaration and an appropriate charge for the copy. Copyright owners have no grounds on which to challenge such authorized library copying. Also, any kind of library, even profit based, may copy on behalf of someone under the fair dealing provision above.
AbstractsThis section is inapplicable if a licensing scheme exists. It is likely that section 60 applies to all types of copying, including electronic coping.
Levies
There are no levies applied to audio or video recording tape or equipment.
9.9.3 Legislation in France
The French law is related with the concept of author’s right rather than copyright which is not a French concept. The main French Laws in this respect are the following :
At present copyright is protected for fifty years after the death of the author, this term may be prolonged in various cases and is extended to seventy years for musical compositions. The French law could be modified in 1995 to follow the European Directive on the duration of author’s rights within CEE, no 93-98, 19th October 1993.
The owner of the right has a moral and a patrimonial right. This latter particularly covers a reproduction right and a representation right.
Reproduction
Reproduction in defined is:The word fixation has to be interpreted for the case of a screen display for example. Lucus and Lucus (1994) have argued that the word fixation does not carry the meaning of permanent.
Otherwise every act of communication for example screen display, would constitute a reproduction. The reproduction of computer programmes follows the exact wording of the European Computer Directive and is contained in Articles 122/6
Representation
Representation is defined in:
A Lucas and HJ Lucas have formed the opinion that the performance right is sufficiently wide to encompass the act of making works stored in a database publicity accessible on-line, despite the fact that the members of the public do not receive the same information at the same time. As regards the on-line diffusion of museum databases, the rights should be negotiated as a contract for a fixed time.
Limitations
The limitations of the author’s right are described in the:Once a work has been disclosed the author must tolerate a negation of his reproduction right when the usage is private of when the usage is public in certain conditions and with precise restrictions.
The reproduction can be done manually or mechanically.
The question which then arises is: who is the copier ? The code gives no definition. However, it is sensible to presume that the "copier" should be the person who takes the decision to have the copy produced, regardless of whether he makes the copy himself or instructs a third party.
Interestingly libraries do not enjoy any specific privileges nor are there any educational exceptions.
Levies
Levies are applied to audio and visual (blank) tape. The financial law for 1976 provided for a levy of 3% on photocopying equipment.
Rights and dissemination
There are various systems of national copyright protection but there are three main branches of copyrights law : national laws reflecting the Roman legal tradition, national laws reflecting the Anglo-Saxon legal tradition and national laws reflecting socialist systems, these last laws being on the way of evolution.
It seem that the question is likely considered in Europe and in France, the moral right being typically French.
For the work of arts still not become public property and the picture rights not being owned by the museum, the author’s rights correspond to the ways is used :
So, the costs of the rights to be paid will be different if the dissemination is :
Author rights lie at the heart of all copyright laws. They involve a clear distinction between the right of the copyright owner and the rights of someone who owns a physical object, a reproduction, a digitized source.
So anyone wanting to use a work to be published in any form must primarily pay rights. Nevertheless it may happen that the publisher cannot find the rightful owner. In this case, the museums must inscribe "all rights reserved", and be able to prove they looked for the rightful owner in order to settle their fairness in case of conflict. Then the payment will be done afterwards.
Generally speaking, it is not possible to precise the amount of the rights before the end of a precise project elaboration.
The rights are usually paid for only one product, and the issue of any new by-product is submitted to further rights.
In France the moral rights for the author or the rightful owner must not be forgotten. This involves the respect of the used works (environment, alteration, any signing...)
This paragraph outline the legal framework in which MOSAIC shall run
1. Purpose and Goals
This clause outlines the nature of the MOSAIC Collaboration.
2. Parties
This clause identifies the signatories of the agreement.
3. Benefits
Benefits which MOSAIC confers on its members include:
The use of infrastructural and technological areas to launch personalised and autonomously run Internet debates.
A ready solution for the development of cultural technologically advanced service centers at a reduced cost for those who adhere to MOSAIC. This solution may be limited to the simple feasibility study to be used as a technical-economical prospect for the formulation of requests of regional or community financing.
A multilanguage home page and museum or gallery references inside the MOSAIC network. In case there is no home page the consortium will provide one and introduce it in the on-line culture browser. With this action the museum improves its world visibility.
The possibility of non-exclusive selling of scientific-cultural images via MOSAIC’s on-line sale service in respect of current regulations and within agreements which take IPR (Intellectual Property Right) into consideration.
The possibility of publication of specifically organised events on cultural issues to all partners, to the list to the adherers of the Memorandum of Understanding on cultural heritage to the users connected to Internet services and afferent on Mosaic.
Visibility on all the international and national cultural events and the insertion of an information-based mailing list for the up-date of the state of technological art and on the new existing tools finalised toward the cultural heritage sector.
Whoever has an existing project and wants to exploit it internationally within projects of the European Union, Mediterranean or G7 areas.
For whoever wishes to create a cultural service center: a reference model (cost, technological architecture, realisation times, etc.), a quick, complete, low cost and competitive solution, a number of tools to exploit the work of the experts and to increase the use of the services by final users, a number of services and derived products which will be able to increase the level of involvement of users and aimed at increasing the amount of time spent in the museum infrastructures offering a value added in education and tourism.
For whoever has the possibility to find programmed funds but does not have a reference plan: the possibility to save the investment and seeing a modular modern and very ambitious project grow at many levels in stages and with fractionated financing.
For whoever has products (multimedia or virtual reality) and wishes to find space for their promotion and spreading.
4. Membership Terms
This clause identifies the conditions for membership in MOSAIC.
5. Governance
This clause outlines the way MOSAIC will be governed.
6. Indentification
This clause specifies who will take responsibility for possible infringements of intellectual property rights.
7. Income allocation
Income from the license of works in the MOSAIC Library will be used to support MOSAIC programs and redistributed to the owners.
8. Withdrawal from Membership
This clause specifies how members can leave MOSAIC.
4. A framework of standards in which Mosaic Processes run
To Be Written
Annex – Confidentiality and Non-Disclosure Agreement
This Agreement is made 1st day of October 1998
(1) <MOSAIC Partner A> having its principal office at <address> (hereinafter referred to as "<Short name of partner> "); and
(2) <MOSAIC Partner B>, having its principal office at <address> (hereinafter referred to as "<Short name of partner B>").
WHEREAS (A) <Short name of partner A> and <Short name of partner B>plan to exchange specific technical and/or business information on a confidential basis for evaluation purposes only. This Agreement sets forth the terms and restrictions that will apply and govern the relationship and exchange of such specific technical and/or business information as well as any and all other information exchanged between the parties. IN CONSIDERATION of the mutual benefits and obligations of maintaining all information which will be disclosed to the other party, the parties hereby agree as follows: 1. DEFINITIONSA. Discloser and Recipient:
"Discloser" means <Short name of partner B> who is disclosing Confidential Information to the other party; and
"Recipient" means <Short name of partner> who is receiving Confidential Information from the other party;
shall include, but is not limited to, any and all information or material proprietary that it has received from the Discloser in tangible form that is marked "Confidential" or "Proprietary". Information which is disclosed verbally will also be considered "Confidential Information" if it is stated at the time of disclosure by the Discloser to the Recipient to be confidential or proprietary and it is reduced to writing and sent to the Recipient within thirty (30) days of the disclosure by the Discloser and the following types of information and other information of a similar nature, whether or not set forth in writing: discoveries, ideas, concepts, papers, software in various stages of development, designs, drawings, specifications, techniques, models, prototypes, data, source codes, object codes, documentation, manuals, diagrams, flow charts, schematics, research, process, procedures, functions, "know how", trade secrets, marking techniques and materials, marketing and development plans, customer names and other information related to customers, price lists, pricing policies and financial information. "Confidential information" shall also include any information described as proprietary or designated as confidential information, whether or not owned or developed by <Short name of partner A> and the <Short name of partner B>.
2. TERMS AND RESTRICTIONS
A. All Confidential Information disclosed by Discloser shall remain the property of Discloser. It is hereby expressly agreed between the parties that all intellectual property rights that resides in and to the Confidential Information shall vest and remain with the Discloser who owns such intellectual property rights and the parties herein expressly acknowledge and agree that none of the intellectual property rights in and to any and all of the Confidential Information are being transferred, assigned granted, licensed, extended or in any other way vested in the Recipient and the parties hereto acknowledges that the Discloser is not hereby granting or extending to the Recipient any rights of any kind under patent, copyright, trademark, know-how or any other intellectual property rights which the Discloser may now have or may hereby obtain with respect to the Confidential Information.
B. The Recipient shall use the Confidential Information for the duration of the evaluation period (as hereinafter defined in Clause 2 (D) below) only. The Recipient shall use the Confidential Information only for the purposes stated in the Recital (the "Purposes") UNLESS otherwise agreed to by further written agreement of the Discloser, and shall keep confidential and not disclose the Confidential Information to any other person, firm or corporation, except to the extent that any Confidential Information:
(i) is now or subsequently becomes generally known or available by publication, commercial use or otherwise, through no act or fault on the part of the Recipient;
(ii) is already known by the Recipient at the time of receiving such Confidential Information; or
(iii) is hereafter rightfully furnished to the Recipient by a third party without breach of any separate non-disclosure obligation.
C. The Recipient agrees that it shall not duplicate, reproduce, copy, distribute, disclose or disseminate the Confidential Information except with the prior written consent of the Discloser. The parties hereto agrees that no Confidential Information shall be disclosed to any officer, employee, or agent of the parties respective organisation, unless such person shall have a need to know such information in order to carry out the Purposes. Each party hereby undertakes to ensure that each of its officer, employee, agent and independent advisors comply with the obligations of this Agreement and to further ensure that any third party that it may have dealings with regarding any Confidential Information shall execute a confidential agreement in such form and substance similar to this Agreement. The Recipient shall take all precautions to ensure against any breach of confidentiality and will advise its officer, employee, agent and independent advisors who have access to any Confidential Information of the confidential nature thereof and of the limitation with respect to its permitted use.
D. The evaluation period shall begin on the date of this agreement and shall go on until 31st of January 1999, unless terminated by the mutual written consent of the parties hereto.
E. Notwithstanding the conclusion or termination of the parties' relationship as described herein, whether due to cancellation by either party upon written notice to the other or otherwise, the Recipient shall continue to fulfill its obligations hereunder and to maintain the confidentiality of the Confidential Information for a period of 5 years thereafter.
F. All Confidential Information, existing in written form or recorded in any other tangible medium including but not limited to any documents, disks and/or tapes and any and all reproduction, copies, notes or extracts thereof, made available or supplied by the Discloser, shall be returned to the Discloser by the Recipient upon the request of the Discloser.
G. Upon written request of the Recipient the Discloser may in its sole discretion give permission, valid only to the extent given in writing and signed by a duly authorised representative of the Discloser, to the Recipient to disclose such parts of the Confidential Information as duly authorised by the Discloser to such other third party as duly authorised by the Discloser otherwise required to be kept confidential by this Agreement.
H. Notwithstanding any other provisions to the contrary, <Short name of partner A> and <Short name of partner B> shall not be entitled to assign or transfer this Agreement or any rights granted or created pursuant to this Agreement (including any intellectual property rights) to any other third party unless mutually agreed by <Short name of partner A> and <Short name of partner B>.
I. This Agreement shall be governed by and interpreted in accordance with the laws of the country in which the Discloser resides. This Agreement constitutes the entire agreement between the parties with respect to the subject matter hereof, and supersedes all prior and contemporaneous agreements, negotiations and understandings, whether oral or written. Should any provision of this Agreement be determined to be void, invalid or otherwise unenforceable by any court or tribunal of competent jurisdiction, such determination shall not affect the remaining provisions hereof, which remain in full force and effect.
IN WITNESS WHEREOF, the parties have executed this Agreement as of the date first written above.
Signed by
for and on behalf of
<MOSAIC partner A>
in the presence of
...................................................................... Name :
Signed by
for and on behalf of
<MOSAIC partner A>
in the presence of
Name :
Title :
9.11.1 Profile of Banca di Roma

Banca di Roma was born in 1992 from the merger between the three most ancient banking establishments of the Capital: Cassa di Risparmio di Roma, Banco di Santo Spirito and Banco di Roma. So, in fact, it is an "old" new bank, the roots of which reach into the 17th century when Pope Paul V founded the Banco di Santo Spirito.
After having acquired the Banca Nazionale dell’Agricoltura and the Banca Mediterranea, Banca di Roma represents a banking group that ranks among the first three in the country in terms of assets, collection, investments, number of branches and employees. The bank is present in 20 countries world-wide, with branches and representative offices: a network that spreads from the United States to China, from Great Britain to Japan, and allows operations on the main financial markets round the clock.
Banca di Roma and Culture, an increasingly consolidated union in which economic and cultural communications blend and reinforce one another. Culture as a moment of community life, as an aesthetic spectacle and enjoyment, is thus set within the real texture of contemporary society’s economy and productivity.
This has always been the viewpoint that has led the operations of the three great banks that gave birth to Banca di Roma, setting its first priority on that inexhaustible wealth, never sufficiently unveiled, that is represented by the artistic and monumental riches of Rome and Italy. For this reason the birth of the new bank was solemnly marked by that extraordinary event that is the sponsoring of the restoration of the Colosseum, considered the most massive commitment ever to be taken on by an Italian bank in the preservation of our monuments. However, Banca di Roma’s cultural communication projects are not limited to the Colosseum: art publishing, the world of arts and exhibitions, sports, all feature in Banca di Roma’s cultural sponsorship to which its image is linked, and MOSAIC, that will carry us to the Jubilee, is well fitted within the frame-work of communication actions that involve Rome and "its" bank.
9.11.2 Profile of AIT - Applied Information Technique Ltd.
Originally founded and registered in 1979 in St.Veit/Glan in the Austrian member state of Carinthia (Kärnten), AIT moved in 1983 to Graz, the capital of Styria. During the first phase of its operation (1979 - 1983) AIT was quite successful in the saw-milling market with its product SAMIS: Sawmill Management Information System. From 1983 onwards AIT specialised in Information Engineering and development of information systems.
The customer base comes from the industry as well as from the administration. One of the main customers is the local administration of Graz (Magistrat Graz). Dedicated Information Systems based on midrange computers (UNIX-style) have been developed for a dozen departments. Other governmental customers come from the regional government (workflow management system), political parties (newspaper archive) or the Ministry for Education (Data base and publication of the "Österreichische Schulstatistik" in co-operation with the Austrian publisher STYRIA).
Industry projects include for example the overall automation process of a window producing company.
In the cultural heritage field AIT recently has worked as 3rd party assistant for Joanneum Research in the project MOSAIC (Museums Over States and vIrtual Culture) of the European Union. Multimedia projects include an information system for jewellery and an image documentation system for law related iconography
The infrastructure of AIT comprises UNIX-type computers (Siemens) and a wide range of PCs integrated in a company network.
AIT uses very frequently relational data base systems for the information system development, especially INFORMIX. Programming is done in 4GL-Languages (e.g. INFORMIX-4GL) or in an OO-environment (Gupta/Centura) for modern C/S-architectures.
AIT uses different tools and methods for system development amongst them IDEF (Integrated Definition) based case tools (Entity Relation for Windows/Logic Works). For object orientation OMT (Rumbaugh) is used. The system development process covers all stages and AIT follows very successfully the concept of evolutionary prototyping, integrating the customer during the User Requirement phase as much as possible.
9.11.3 Profile of Arenotech
The "Art – Education – New Technologies" association was officially born from the Venice Appeal made at the Correr Museum on the 24th April 1996. It’s basic mission is to gather together the initiatives of six research groups dealing with The Impact of New Technologies on Educational Engineering, the results of which are officially presented every month during a seminar: "Arts Research Group – Multimedia", "New Technologies and Rights", "Society and New Technologies", "Remote Work".
Two of these specially stand out:
The "Dossier Européens" on one hand, has drawn out the guide-lines along which to work, at the seminar organized in Brussels, in close liaison with the European Commission, on the 20th January 1997, relating to the European requirements in the educational domain; and the "Research and Analysis Group on Multimedia Languages", on the other, have set the issues at stake in language engineering, leading the representatives of various disciplines to acknowledge the urgent need for trans-disciplinary meetings concerning the teaching of languages: this acknowledgement led to the birth, in December 1995 of the "Research and Analysis Group on Multimedia Languages" during a meeting organized at the Research Laboratory of the Musées de France.
This initiative finds its roots in the experiences of the "Syntagma 3" research group, at the core of the ETSIT tele-teaching system, that in 1994 put together about thirty specialists of various disciplines, around an attempt to explore the possibility of teaching Spanish via satellite.
On the 25th February 1997 the French National Assembly was presented the anticipation of the Virtual University of the Association. It’s first operating functions were described in a communication dated 25th March at the Florence University during the "Museums and Education" event organized by ARENOTECH, with the attendance, once again, of our colleagues from the European commission.
9.11.4 Profile of Politecnico di Milano – Diset

The Politecnico di Milano was founded on 23 November 1863. At first a provisional working group was 21 members only. The first head office was in the Palazzo del Senato (1863-1866), than they moved to Palazzo della Canonica (1866-1927) and at last the actual head office in Città Studi. In 1875 after the institution of a two-year propaedeutic course, Politecnico di Milano becomes the First School of Engineering in Italy.
The Politecnico di Milano is a state university that offers graduate and post-graduate education. The Politecnico di Milano has had from the beginning a strict link with the industrial world which brought to the creation of an Association whose goal has been to promote and improve the links between university and industry. In 1933 the Faculty of Architecture was founded.
Several graduates at Politecnico di Milano have become famous, such as the industrialists G. B. Pirelli and E. Falck, the writer Carlo Emilio Gadda, Prof. Giulio Natta, Nobel Prize for Chemistry in 1963, the architects Renzo Piano, Marco Zanuso, Achille Castiglioni, Giò Ponti, Vittorio Gregotti and the stylists Gian Franco Ferrè and Trussardi.
Nowadays Politecnico di Milano has three faculties: two Faculties of Engineering in Milano and Como and one of Architecture.
Fourteen 5-year-degree courses are available within the Faculty of Engineering.
The Faculty of Architecture, the biggest in Italy, offers 5-year-degree courses: Architecture, the new degree course in Industrial Design and one 4 year degree course in Urban and Environmental Planning which was launched in the academic year 1995/96.
The Politecnico di Milano has a total population of some 45,000 students 25,000 of which enroled in the Faculty of Engineering and the remaining 20,000 in the Faculty of Architecture.
The Politecnico di Milano is aiming to create new poles in the Lombardy Region - Como, Lecco, Mantova, Cremona - in order to reduce the number of students commuting to Milano.
The Politecnico is furthermore committed to diversify the courses offered in the different sites and open a second pole in the city of Milano (the Bovisa campus).
Among the activities which will be set up in the new campus, it is worthwhile mentioning the wind tunnel whose technological features will make it one of th